Runic Blessing

Sooko··12 votes·1,069 views

Riot, unfortunately, I am still in that elo where some people pick Runic Blessing (and I will stay in it for a while since I don't really play rankeds). Can we do something about it rather than crossing our fingers and hope nobody picks it?

I have a few solutions: Remove it completely, its a waste of a point if it stays the same Make it refresh when you recall Make it refresh when you don't take damage for X seconds like Malphite Make it a %of your HP rather than 50 HP only Completely change it for something better like: %HP damage dealt to you is reduced by 10% Give it some partial regen after killing minions (example: killing a unit refills 10 points of the shield) Turn it into a mini-havoc for the defense tree, increasing all your defenses by 1.5%

Any other ideas?

11 Comments

Pikmints3 votes

You're still at the elo where people do that? I'm in platinum and people still do that. They even bring it into their ARAM games too, so I don't think this is something that will go away by gaining elo.

I'm personally a big fan of the recall refreshment option, but I do agree at a baseline level that something needs to be done.

Sooko1 votes

Okay then, I guess a buff or a change is something even more players will stand up for rather than just low elo ones.

asdbnmrty2 votes

Runic Blessing has heavy ties to junglers. Its original intent was to be used as a buffer to assist/mitigate damage from level 1 jungle invades, or to assist jungle with a little safer 1st clear through slight damage mitigation. The 'Runic' theme also fits into the jungle theme, the other mastery Runic Affinity granting extended jungle buff times.

I see a lot of people suggesting general shield buffs or the like, but why can't we just get back to the roots of it. It's primarily to assist tanky junglers, with a very soft (inefficient) benefit to laners.

Runic Blessing: Grants a shield that will absorb (negate all damage) from the next large monster (excluding minion, champion, tower, dragon, nashor) attack. When the shield absorbs an attack, it explodes dealing X magic damage in a small radius (AOE). Runic Blessing is refreshed whenever a large monster is killed.

Safer jungle (damage mitigation), a little faster clear (note this skill is deep in defense tree and will be a significant trade off to be taken by offensive champions), reliably refresh-able, and jungle themed (with limited laner use).

Sooko1 votes

That's an amazing idea, actually! Since our jungle is now a lot more dangerous than before it would be really beneficial for those tanky junglers to be able to clear camps more safely. And Pantheon wouldn't abuse this since there is no Pantheon player that goes so deep in the defense tree.

Sukishoo1 votes

Yeah I wish they'd do something like any of those to it. It's such a waste in its current state, I don't even use it outside of one page.

Sooko1 votes

Bump

Lord Dusteon1 votes

I'd kinda like it to either refresh when you recall (and maybe be based on a % of your max hp, with a minimum amount of like 50) or refresh after x seconds, though the x seconds one seems like it would intrude on malphite's territory.

Dryditch2 votes

Malphite

Did someone say: "DOUBLE SHIELD?"

And suddenly Malphite becomes best tank NA.

Dryditch1 votes

What about a regenerating black shield/banner of command?

Lord Dusteon1 votes

What about a regenerating black shield/banner of command?

That would be really OP (regenerating free spell shield or regenerating free minion promote? Both are extremely strong on anyone).

Dryditch1 votes

Ah yeah. It's more like a banshees veil. Comes back on recall or double length cd.

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