Suggested Lethality math fix
Go from armor pen = .6 + (.4 x target's level / 18) to .5 + (.5 x target's level / 18). This way it'll depend a little more on levels for scaling, but not as much as it used to.
Go from armor pen = .6 + (.4 x target's level / 18) to .5 + (.5 x target's level / 18). This way it'll depend a little more on levels for scaling, but not as much as it used to.
Or just make the items melee only, since they were intended for use by assassins.
[zombie-nunu-bummed]
Genius , can you tell me how much of a difference in damage that will make ?
That would put it halfway between what it was before they buffed it and where it is now.
As of now at level 7, lethality is 75.55% of its listed value. So if you had edge of night you'd ignore 11-12 armor. With this change you'd have 69.44% of the listed value. So you'd ignore about 1 less armor.
Insane balance !!!!!