Coin is TOXIC for solo queue. Gonna hammer this home.
Whenever I identify an issue with the game that people aren't aware of yet, I take it upon myself to get the wisdom out. Did it with Janna, so I think I can manage it now.
Prelude out of the way, most people are hating on Censer right now. They think Censer's the reason for their woes. They're wondering why Riot isn't taking huge swings at Janna and that item yet. I mean, with such a MASSIVE win rate/pick rate/ban rate, something's gotta give, right? Well, wrong. Very wrong. Your woes ain't due to Censer more than it's due to coin being ridiculous for solo queue. Like...straight TOXIC for solo queue atm. Lemme put it in perspective. Initially, things looked like this:
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FQC line: Additional damage on-hit for spells and AAs. Quest reward grants movement speed bursts.
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Relic line: Healing for executing minions. Quest reward grants a shield.
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Coin line: Chunks of mana regen for sustained laning. Quest reward granted a skill point.
Now, coin's old reward sucked. It was finite, and initially it was garbo, too. Riot decided to buff its gold gen and make things look like this
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FQC line: Additional damage on-hit for spells and AAs. Quest reward grants movement speed bursts.
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Relic line: Healing for executing minions. Quest reward grants a shield.
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New Coin line: Chunks of mana regen for sustained laning. Quest reward grants increased pick up range for coins, coins for kills/assists, and movement speed towards the holder.
So, lemme get this straight: We play in a LoL where one singular gold gen item was under-tuned. To fix this, we upped the amount of gold it gets on average, gave it a better quest reward, made it easier to grab gold after completing the quest, AND MADE IT GIVE +40 VALUE TO ALL KILLS AND ASSISTS AFTER COMPLETING THE QUEST? Sounds to me like this fucking item has LITERALLY THREE QUEST REWARDS ON TOP OF IMPROVING ITS INITIAL QUEST REWARD AND BUFFING ITS GOLD GEN.
Yet you guys are still begging Riot to dumpster Censer...when every Censer abuser in solo queue ALSO ABUSES COIN. Think big picture, guys. Big picture.
Edit: Well, lemme throw this in there before I regret not doing so:
The reason why coin wasn't nerfed yet is because coin's not NEARLY as bad for pro play as it is for solo queue. Pro play has a ton of roaming in it and formations to keep up with. Due to this, supports don't get to pick up random coins all over the joint, nor do they get to reliably sit still to let coins drop. This brings coin's gold gen in line a good bit assuming this is happening. In solo queue, we don't roam nearly as often. We sit our butts in a lane and we stay dedicated to the result of that effort. Coin will pump out the initial 650 faster this way, and after this, every kill or assist gives +40 gold value, your pick up range increases, AND you get your actual quest reward. Then you can "farm lanes" for coins and easily hit 2k+ gold value off of its gold gen in a match (even 3k+). It basically pays for itself and then some. This item causes a HUGE divide between pro and solo queue play. It needs major changes after worlds.