Any changes for trynd announced?

AMADEUSdotEXE··2 votes·269 views

His kit is boring to play, uninspired in design, he doesnt live up to his lore at at at least from a gameplay perspective, laning against him is generally frustrating, he's got insane split pushing potential (Scary thought: Imagine him in doombots with shacos ult lol), theres very little dynamics in his gameplay, personally i really wish they'd change his crit animation it looks like he's having a stroke/siezure, and can we PLEASE get some vfx on his "taunt" spell ?

Ignored minirant; either a vgu or gpu would be nice. Make him feel like playing an unstoppable warrior

6 Comments

scribbles7822 votes

What I think is that Trynd needs an in-game visual update. (At least his default skin) His default splash art is one of my favorite in the game, but in game it look so much worse...

Splash art- https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjK37CprozVAhWEdz4KHSvOCkAQjRwIBw&url=http%3A%2F%2Fgameinfo.na.leagueoflegends.com%2Fen%2Fgame-info%2Fchampions%2Ftryndamere%2F&psig=AFQjCNE7oXynxtYN87hPrZAfSLkbwMJc0Q&ust=1500245007461472

In game- https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwj87IDJrozVAhWMGD4KHWqGBJMQjRwIBw&url=http%3A%2F%2Fwww.surrenderat20.net%2F2011%2F07%2Fcatching-up-unreleased-skins-new.html&psig=AFQjCNGnpUv5vydVZtuyfxkrgqNu32qdqA&ust=1500245071964535

The first distinct difference is how his armor in the splash art is more silvery and in game his armor looks dark gray, which is just ugly. He could lso be less scrawny, and maybe a few more tweaks to make him look more like his splash art. (A little gag they can do is to make his right arm bigger than his left arm! :D) Tryndamere

BoilTheOil1 votes

i heard that theres a new vgu announcement next week so maybe then

TimX24968B1 votes

His kit is boring to play, uninspired in design,

He's designed to be a simple champion. the people who play him like him that way.

he doesnt live up to his lore at at at least from a gameplay perspective.

Riot already stated that gameplay comes before lore when determining how a champion plays.

laning against him is generally frustrating,

just as frustrating as laning against a quinn top or ranged tops? or pantheon? many more people are frustrating, plus using frustration just hurts the validity of your argument since its using an emotional bias.

he's got insane split pushing potential (Scary thought: Imagine him in doombots with shacos ult lol), theres very little dynamics in his gameplay,

That's kind of how his gameplay has defined him. people who play him like him since he is so one-dimensional and excels greatly at a single thing.

personally i really wish they'd change his crit animation it looks like he's having a stroke/siezure, and can we PLEASE get some vfx on his "taunt" spell ?

This, i can actually agree on. a GU would be wanted, but I don't give much mind for his w . they could replace it for a whole new ability, I would not care. not to mention, tryndamere isn't even a tier 1: https://boards.na.leagueoflegends.com/en/c/story-art/yghB24Gs?comment=0004

AMADEUSdotEXE1 votes

{quoted}

He's designed to be a simple champion. the people who play him like him that way.

Riot already stated that gameplay comes before lore when determining how a champion plays.

just as frustrating as laning against a quinn top or ranged tops? or pantheon? many more people are frustrating, plus using frustration just hurts the validity of your argument since its using an emotional bias.

That's kind of how his gameplay has defined him. people who play him like him since he is so one-dimensional and excels greatly at a single thing.

This, i can actually agree on. a GU would be wanted, but I don't give much mind for his w . they could replace it for a whole new ability, I would not care. not to mention, tryndamere isn't even a tier 1: https://boards.na.leagueoflegends.com/en/c/story-art/yghB24Gs?comment=0004

I know he isn't tier one but there's a difference between Quinn being annoying because A. Range and B. Dodgeable Skillshot "blind" and Trynd getting 2 - 4 items and trashing you if you're melee. Teemo is annoying but he's pretty bad at farming under tower, his shrooms (control ward), and He's immobile and easy to gank. Some people think darius is annoying but all you havee to do is hug him/shield his q. Fizz can miss every ability besides his W and can actually DIE (Ill let you guess on what i did there.)

Of course it's my personal opinion, I wasn't going to make a post on how Suzie Q feels about playing against him. There's nothing wrong with him being simple, but literally getting right clicked to death isn't something most people are fine with.

Let me correct myself, by lore I mean character. If riot made a ghost champion that had now "ghost inspired" gameplay aspects in thier overall design (aside from art) is that living up to the fantasy? He's supposed to be this unstoppable warrior but early game he's a pushover, and late game he (usually is better off) split pushing and avoiding combat against multiple champions unless he's ahead. His W seems like a random addition to his kit just to cover a weakness. He's basically supposed to be the equivalent of a Mongolian warrior (fierce, brute, vicious, relentless, and resourceful. He plays more like a caveman with a fuck ton of crit.

AMADEUSdotEXE1 votes

{quoted}

I know he isn't tier one but there's a difference between Quinn being annoying because A. Range and B. Dodgeable Skillshot "blind" and Trynd getting 2 - 4 items and trashing you if you're melee. Teemo is annoying but he's pretty bad at farming under tower, his shrooms (control ward), and He's immobile and easy to gank. Some people think darius is annoying but all you havee to do is hug him/shield his q. Fizz can miss every ability besides his W and can actually DIE (Ill let you guess on what i did there.)

Of course it's my personal opinion, I wasn't going to make a post on how Suzie Q feels about playing against him. There's nothing wrong with him being simple, but literally getting right clicked to death isn't something most people are going to go saltless about. He's got so little interaction with his lanee.

Let me correct myself, by lore I mean character. If riot made a ghost champion that had now "ghost inspired" gameplay aspects in thier overall design (aside from art) is that living up to the fantasy? He's supposed to be this unstoppable warrior but early game he's a pushover, and late game he (usually is better off) split pushing and avoiding combat against multiple champions unless he's ahead. His W seems like a random addition to his kit just to cover a weakness. He's basically supposed to be the equivalent of a Mongolian warrior (fierce, brute, vicious, relentless, and resourceful. He plays more like a caveman with a fuck ton of crit.

TimX24968B1 votes

trynd doesn't trash many melees. I've played against him quite a bit, as well as him, and I will tell you now that 90% of the time you sit there and let him hit you. he has quite a few weaknesses, such as burst, cc, his ult can be baited out, and expecting him not to crit is part of a different problem that i've heard complaints and misunderstandings countless times. Believe me, people who play him and find him satisfying find much of other people's stuff salt-inducing. Personally, for me, its anything that involves any kind of defensive gameplay (particularly zoning), which I feel makes those kinds of lanes more uninteractive. Also, saying hes a mongolian warrior sounds more like xin zhao. hes a barbarian (hence his title "the barbarian king"). His W feels unreliable and gimmicky since its so situational, so thats why I would be fine with them doing whatever to it.

Not to mention, he is also "your worst nightmare" (another quote)

if you want to know how to kill trynd, play someone with cc or stealth, and save it for when he ults. (and some positioning tips would also be helpful there too)

More from Gameplay

More by AMADEUSdotEXE