Tahm Kench's ratios on Devour/Regurgitate, a statistical oddity.
Is there a reason they're so lop sided?
Devoured Target Magic Damage: 20 / 23 / 26 / 29 / 32% (+ 2% per 100 AP) of target's maximum health
Projectile Impact Damage: 100 / 150 / 200 / 250 / 300 (+ 60% AP)
Let's say Tahm somehow gets his hands on 500 AP (Just for the sake of big numbers.) Normally 500 AP equals around a 100% increase in damage. And in fact, on the projectile version it does increase his damage from 300 to 600.
However! That would only increase his champion damage from 32% to 42%, Which is only a measly 30% increase in damage!
Is there a reason for such a stark difference in power on the very same ability?
Something like 25% max hp (+5% per 100 AP) would be more in line with the usual standard of power. Which would math out to 50% max HP at 500 AP vs the current 42%. At around 230~240 AP each version would balance out for 37% HP.