Sated Jax...
I think I'd rather masturbate with a cheese grater than go against one of these again.
I think I'd rather masturbate with a cheese grater than go against one of these again.
Soooooooo he got a real weapon?
+1

He 2 hit me, at least you can realize that you are about to die when you are fighting Jax.
Jax Counter Yi. Have yet to find a counter for Sated Jax. Only reason to pick Yi over Jax is Objectives and tanks can be taken down faster with him
Jax Counter Yi. Have yet to find a counter for Sated Jax. Only reason to pick Yi over Jax is Objectives and tanks can be taken down faster with him
Sated teemo.
Sated jax kills teemo, with sustained extra on hit magic damage that isn't stopped by blinds
:P
nono thats for yi, theres no cure for jax. Think of it like a nasus game, its a ticking time bomb
Nasus late-game isn't quite as great as most people hype it up to be. He's melee and the only way he can get closer to you is by walking or flashing unlike Jax/Yi with their on-click gapclosers. In a teamfight, CC, slows, and knockbacks all make significant hindrances.

AND A LOT OF FUCKING PEEL AND LUCK LOL
thornmail balanced
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AND A LOT OF FUCKING PEEL AND LUCK LOL
The reason that thornmail doesn't work against jax well is because all of his on hit damage is magic damage and isn't negated or returned by thornmail
I found thornmail and spirit visage does areal good job at telling jax to fuck off.
Jax is a hyper carry. Take advantage of his weak early game or get outscaled. He's a ticking time bomb.
Jax is an actual late game 1v5 champion who can take some CC to the face without dying. There is more fear seeing a good late game Jax approach than a Yi.
Sated devourer was a mistake.
Its much healthier than devourer though, atleast in my opinion. No longer can you build full tank and still assassinate everybody. I do think it should go to every 3rd or 4th auto a double hit tho
but....
with
was so much FUN
my problem with it on jax is that he can still be tanky while having tons of damage and practically can just jump on your carry and kill him instantly
yi can at least be cc and bursted pretty quickly and he has to run up to your back line.
some champs are not too bad with it such as nocturne as you can peel and kite him quite easily
wait a minute now, say that again? THAT SOUNDS LIKE SEASON 3/4 OP JAX
yeah but I don't he was as bursty as with this item he might as well be a tank assasin with this item
i know twas jokes. it's just funny because jax rises again
[{quoted}](name=Demented Lemur,realm=NA,application-id=3ErqAdtq,discussion-id=pRAXHHXT,comment-id=0002,timestamp=2015-07-14T07:51:22.068+0000)
my problem with it on jax is that he can still be tanky while having tons of damage and practically can just jump on your carry and kill him instantly
yi can at least be cc and bursted pretty quickly and he has to run up to your back line.
some champs are not too bad with it such as nocturne as you can peel and kite him quite easily
That's ultimately what happens with Melee carries. As OP as Sated Devourer claims to be, I never use it Glass cannon. (not even with Yi) Cause any melee carry with half a brain won't go Glass cannon. (with the possible exception of Tryndamir with his undying rage) And that partially because Sated Devourer is ultimately DPS and not burst. You need to live long enough to do your damage. Even if you are glass cannon, you need some way to deal with enemy CC, a BV or a QSS.
As for Jax. I like him mostly because of his counterstrike. It really makes it hard on other Sated Junglers.
yeah but with jax he is very very bursty with the item and there isnt much you can do about since his jump is on a fairly low cooldown along with a stun which in combination is hard to avoid. and his ult gives tank stats and this is no matter how you build which is why I have a problem with it on jax
Vi and Skarner. Saw one of those? One is actually punching you like Star Platinum and other became a lawnmower again despite URF being disabled.
I had a game with Sated Twitch who carried the whole game on his back. Also had a game with Sated Aatrox...oh god Sated Aatrox gives me nightmares. Never ending heals.
You know, I played a match the other day as Urgot top vs Jax top. Destroyed him, zoned him off multipule waves of cs, got first blood on him. KIlled him 2 more times. Shat on him constatly... late game, coudlnt take him, he reached the BS point of his ridiculous attack speed... the speed where a "lamp post" or a butter knife even is good enough to win with. Couldnt take him anymore, they ended up winning because partly Jax, but also our bottom lane was braindead... no wards the whole time, ganked to oblivion.
Sated devourer on Jax isnt really any worse than Wit's End. Yes its different, but WitsE makes him harder to kill with MR, and steals your MR... lateral shift in power, items are very similar.
Jax late game is the problem, not the item.
in terms of raw stats, no - it isnt much better than wits end.
But lets see what Sated does:
Sated pumps much more out of Jax's kit instead of just applying magic damage on hit.
Just tested Jax out, and the passive (nor Guinsoo Rageblade) doesn't benefit from sated devourer. W procs only once regardless, so only the ult proc benefits from the item...
Are you referring to the Wit's End passive? Does it not steal MR 2x on a phantom hit? Does it at least do 84 damage on it?
mmm cheese
People complain about Jax while Weedwick is back? Lol
Seeing a regular Jax late game is scary, I can't imagine a devoured Jax that procs his magic damage every other hit. Aatrox and Skarner are pretty messed up too, Aatrox either heals anything you do to him or crushes you, and Skarner can infinitely spam Q
Except, like always, he dies too quickly in a teamfight to do that.
aatrox toplane is better imo, you dont need the time to farm up devourer. (i may be biased though because i am 13-4 with him always toplane)
aatrox toplane is better imo, you dont need the time to farm up devourer. (i may be biased though because i am 13-4 with him always toplane)
I play Aatrox top lane too, but Devourer makes him so strong right now
i just havent tried it out yet
But while he was getting his Sated with his slow ass clears, this guy
was farming top and comes over to smack down Jax
actually, when jax gets level 6 it only takes about 5-10 seconds a camp which is comparable to end game with instant to 2-3 second clears
most slow clears take more than 10 seconds a camp, like early game fiddlesticks
Yes, but in the time it takes for a Jax to hit level 6, I can easily farm up a ton as Nasus and then boop him on the head lategame
Jungle Jax even with Sated Devourer is still Jungle Jax, relies heavily on snowball because the jungle doesn't give him enough gold for his very expensive builds
Of course, if he snowballs and your team doesn't have the tools to stop him, then well good luck. But then that's another case of not adequately preparing for someone's lategame
Can't count the times I've seen a lategame hypercarry like Tryndamere get out of hand because of poor decisions
But while he was getting his Sated with his slow ass clears, this guy
was farming top and comes over to smack down Jax
People overrate Susan late game wayyyyy to much. What good its 800 stack when you cant get near their carries. And dont slow me bitch, I got a QSS and a mikels for that.
Same can be said for Jax with Sated devourer. Besides, if you can't get to the squishy enemy carries as Nasus, who can you take care of instead? Why the Jax trying to dive your carries of course
I dont play jax that much, I decided to play him jungle because of the new item, just cause.
I melted everything. I didn't even feel serious while playing, it was just too easy.
Sated Shyvana isn't much better.
Ever played sated Gnar? That on hit percentage is really..... just scary.....
Don't matter who gets the damn item. Sated Sejuani is broken with that piece of shit item.
Still haven't tested it but if muramana procs with sated, then Jax's Q + auto+empowered auto combo would give you 6 procs of muramana's active. At level 18 thats about 627 MD + 123 AD just from that one item (assuming its just that one mana item). So the full combo is 741 AD + 1,207 MD with those 2 items and only base stats.
It would also be worth looking into Sated Devourer's interaction with Ashe.
Since Ashe's full stack Ranger's Focus make her auto attacks deal 5 on attack procs, every AA should proc Sated Devourer's passive 23 times. So that would be potentially 34 muramana procs per AA.
Tests Pending...