Rito any plans for kalista?

Knight SoIaire ·12/27/2014, 5:30:58 PM·1 votes·288 views

such a fun champion with such an interesting kit (besides her ult. It plainly sucks when you compare how much it demands and how much can it give you)

her e is the core of her damage yet you have no indicator to say you how much damage will it deal or if it will kill a target Im aware that such an indicator sucks (because you transform the skill into a kill button) there is a funny sollution to that .. stop punishing her for not killing things with it, just lower the cooldown (resets or death playstyle sucks c9ballz's balls)

her passive requires from you to have the lowest ping ever and her jumps feel rewarding only when you jump away (realy punishing for an adc with low movement speed and low range to be actualy mobile only when running away ) otherwise they are barely faster than her normal move speed

next thing is that her passive guts her at lower atack speeds since lasthits are just clunky as hell not to mention that wierd feeling that you stand like a statue just to be launched at light speed once you finish your auto i made a full atack speed rune page just to counter that early crap

so lets go evenn further ... at higher atack speeds her passive again works againtst you since you cant kep up with the clicking and she is too squishy to take even one hit

her w's damage component is fine and i rly like it but the damn ghosts are masters of uselessness wouldnt it be better if she could plant them at bushes instead of making them patrol the map just to be evaded like they dont exist ? or make them faster so i can use them to reveal ppl who run away to bushes (that would be usefull) oh and lags mage ghosts stop on myy screen and i get totaly 0 vision from them

so while she is a realy fun champion relying on staying untouchable you still need to tune her so she can actualy work propertly and on par with other champions

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