Why runes AND masteries

Linna Excel··2 votes·262 views

I get the need to have players be able to tweak their champs for their playstyles and lane roles, buy why have 2 seperate systems to achieve that?

Why not just have better runes OR better masteries so we only have to focus our efforts on one thing to get right as players. For instance the spell blade mastery could just be a quint you could buy instead of it being a mastery. Maybe make it so that only runes can be used for raw stats and leave the special effect stuff for quints.

Or you could get rid of rune pages and up the effect of masteries to compensate.

2 Comments

Omnipherious2 votes

System is meant for multi-faceted progression + customization, during League's infancy, something unprecedented in MOBA.

I don't think making one better, ditch the other is going to solve anything. It is an interesting thought to move Runes to be stats only while Masteries become passives only. Runes probably need an global adjustment first though.

Not necessarily relevant to discussion Adding complexity to and tweaking the R&M are tricky business. They've distorted balance a lot as is. You need to understand that if you removed Runes or Masteries, heck, if you made a combination system, shit would be broken everywhere.

When a champion is designed these days, you need to consider things like; would they be OP with X Rune? Y Masteries? Should this influence their range? What about base stats? Does this champion want the +2 HP regen? Do we need to compensate by lowering base HP regen?

That's just on the champion side, start getting into all the little +% you get throughout the trees and think about how those interact with items; that's when you'll realize how much of a clusterfuck all this really is.

At this point, R&M are like Flash, the game is too far gone to survive without. If there was a point where removal was possible, it is long past. If Riot continues with the current approach to balance, R&M will always be a balancing problem and one that a simple "Get rid of one" or "Take the best of both" won't fix. Too much has been affected already. Slower, systematic change is required.

Things are balanced assuming available resources don't change much. Preseason can come screw over all our precious theorycrafted customization. When that happens, best case scenario is previous balance changes aren't nullified.

Lumus Avatar1 votes

Because masteries are free and runes must be purchased with IP. This helps to keep things fair and players see a steady growth in power as their summoner level increases. Then, once they have IP to spend, they can FURTHER increase (but to a much smaller degree) their specific strengths and weaknesses with particular champs. I only have 4 Masteries pages, but I have 8 Rune pages.

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