I feel like Poppy is missing something. (incoming downvotes)
So I just played a game of
top vs
and I can honestly say I didn't have fun (I got my ass handed to me, but that wasn't the annoying part. The annoying part is that I didn't feel I could really do anything in lane).
Now granted I don't take her top all that much, I pretty much only play her in the jungle (but I was first pick and no one had
and picking Sion first is a death sentence so I went Poppy) so I probably don't know how to play her well in top. Advice would be nice.
Anyway, I felt like Poppy was missing something in top lane. She can't really put up much pressure if she can't use her E->Q combo to a wall. So if the enemy is smart enough to not be near a wall (which was a lot more difficult back with her previous range I'll admit) then they can pretty much avoid her threat output. Setting this up however feels like the same problem as playing
, it's just do damn obvious that she's trying to position herself to smack you against a wall with this new range.
Now I'm not saying the range nerfs were not warranted. Poppy was pretty powerful and needed some nerfs. But look at her winrate now: http://champion.gg/champion/Poppy
Top is at 46.71% according to champion.gg, with what looks like more overall deaths than kills or assists (according to that lovely graph in the link). Is it ok for her to have a high death average?
And this is just her top lane, the lane she was primarily built for. Her jungle (which her champion reveal does mention as another path for her) doesn't seem to be played enough to even be registered on champion.gg
"Creeping around a forest crowded with monsters is considerably less frightening when you’re wielding a giant mallet, and the Keeper of the Hammer is more than capable of heading into the jungle, harvesting gold from camps and ganks.
The tight confines of the jungle paths keep her well-stocked on walls to heroically charge into should the opposing jungler wander in unwarily. Her innate tankiness and strong trading potential makes her potent in woodland duels, while her considerable crowd control makes the featherweight fighter a terror during attempted ganks.
Setting up a Keeper’s Verdict while hidden inside the brush can dramatically turn the tide when counter-ganking, because she can near-instantly transform 3v2s and 2v1s into a numbers advantage for her team.
When Poppy heads into the jungle, having allies who can help speed her up or combo with her crowd control will make for more effective ganks, but the tiny tussler is designed to be a powerful roaming jungle in her own right."
- Poppy Champion Reveal. http://na.leagueoflegends.com/en/page/champion-update-poppy-keeper-hammer
After her most recent nerfs, her jungling fell to the lowest winrate, then disappeared.
I know I'm going to get downvoted for this. I know everyone just hates Poppy when she was strong, but she doesn't exactly feel that balanced or fair right now. She just feels weak and slow.
Maybe I'm just playing her wrong. If I am, then I'd like some tips on how to play her better. I like playing her as a tank and hate that I can't do much with her.
off of my
, only to realize that I knocked the Nasus into a teamfight that two of my teammates were already losing.