Neeko's shield feels pretty pointless
Neeko shields herself for 2 seconds, increased for each enemy champion nearby, as she leaps into the air for 0.75 seconds, during which enemies are Slow icon slowed by 40%. Upon landing, Neeko bursts with spiritual energy, dealing magic damage and stunning nearby enemies for 1.25 seconds.
It's a 2 second shield that only activates when she jumps, but then they get stunned for 1.25 seconds, meaning that by the time they're actually able to attack you after the stun, the shield is already gone. The placement of time where her shield is, feels like it's a bit misplaced. Wouldn't it make more sense to have the shield appear as soon as you press R?
I mean look at Nunu's ultimate and Neeko's. They're both incredibly similar, they both are HUGE AoE nukes that scale disgustingly on AP.
Nunu 625 / 950 / 1275 (+ 250% AP) Neeko 200 / 425 / 650 (+ 130% AP)
As far as pure stats are concerned, Nunu's trumps Neeko's, where Neeko's is more reliable because her's activates after 1.25 seconds, where Nunu requires 3 seconds to get max damage. However there's one thing that I feel should be swapped. Neeko's shield increases for every champion that's near her, whereas Nunu's is only increased on his bonus health. But... it feels like Nunu should be the one who gets a shield based on all the champions near him doesn't it?