Can you change Singed's Poison Trail to tick every quarter second, not per second?
It'd feel a LOT more satisfying to see your opponent's health plummet rapidly rather than in one-second ticks. Same DPS, but just more frequent ticks.
It'd feel a LOT more satisfying to see your opponent's health plummet rapidly rather than in one-second ticks. Same DPS, but just more frequent ticks.
Thing is, this would actually lower his DPS.
Consider this; Every single tick of poison procs MR. Lets use some math to show how more goups means less damage.
So lets first consider 1 lump sum of 100 magic damage vs 100mr. This would be 50% damage redux on 100 damage, or 50 damage. Lets say that was 1 tick.
Now lets split that up in 3, for the sake of easy demonstration. That is ~33 damage each tick against the same 50% redux.
33/2=~16
16*3=48
48<50
As you can see, it starts to hurt your dps. The more it applies, the more redux that can happen.
I'm sure Riot would correct that to ensure Singed doesn't lose any damage output.
Actually, health and damage dealt aren't coded as integer numbers, they're just displayed that way. It would be more like:
100/3 = 33.333333 33.333333/2 = 16.666666 16.666666*3 = 49.999998
Interesting, but it still shows my point. The damage is reduced, if only slightly.
Mathmatically speaking, there is no way to do this without either buffing his damage or reducing his damage. It's the nature of the action.
The only problem is that it makes it much worse for his opponents. It means rather than having an extra second to react, you have to jump away that much faster to avoid damage.