Are we still ignoring that Sonas current Play Style is unhealthy for her Gameplay?
She's right now a glasscanon support, who's supposed to do as much damage as possible with her powerchords and that is it. She can't cc by her own, and has to put herself constantly in danger so she can do something, mostly with her powerchords, getting in 550 range where she can be easily focused on, mostly if the enemy champs have gapclosers.
You guys did boost her damage on her Q, but in a bad way. It's on-hit damage, and auto attacks have currently no to less counters now, wich makes many players frustrated about her and to play against her. And as a Sona player, I have to say that this playstyle is not healthy for her. She has to get constantly in range for enemies so she can do damage. Don't forget the 550 range nerf, that was appearantly not noticed, while it was pointed on on the pbe multiple times.
And I can point alot of things out what makes her gameplay unhealthy; -She has constantly to be in range of her allies, wich means she has also to be incase in the front row of fights -She is incredible squishy -Her current auras/ratios/base stats force her to build ability power, because they are way too weak -She has barley item choices that actually help her to support -She's weak by her own. Yeah she can throw her ult, though this means if the enemy team knows it, that they can win the next teamfight in 60~80 seconds. -She has no crowd control to defend herself pre-six
and the list goes on.
Sona is still in need of a kit rework and probably also sustain buffs/aura/active buffs. If you're saying that she's annoying to deal in lane Don't forget that there are also probably good Thresh/Leona/Blitz/Morgana players. If they once cc you, you're pretty much more death than a Q powerchord from Sona.
Triumphant Roar restores 60 / 90 / 120 / 150 / 180 (+20% AP) health to Alistar, and half that amount to nearby allied minions and champions.
Divine Blessing restores 60 / 105 / 150 / 195 / 240 (+45% AP) health to target allied champion.
Ebb and Flow bounces from enemy to ally champions (or vice versa) two times, healing an ally champion when landing on them.
FIRST TARGET: Heals 65 / 95 / 125 / 155 / 185 (+30% AP).
SECOND TARGET: Heals 65 / 95 / 125 / 155 / 185 (+30% AP) x (85% + (+ 7.5% per 100 AP))
THIRD TARGET: Heals 65 / 95 / 125 / 155 / 185 (+30% AP) x (70% + (+ 15% per 100 AP))
Primal Surge restores 45 / 85 / 125 / 165 / 205 (+50% AP) health to target allied champion.
Vorpal Blade "life taps" a target for 5 seconds, healing any allied champions who attack it over 3 seconds for a total of 6 / 10 / 14 / 18 / 22 (+1.5% of his maximum health). If Vorpal Blade kills a target, Shen is healed for 33% of the normal amount instantly.
Aria of Perseverance heals herself and the allied champion with the lowest percentage of health in range for 30 / 50 / 70 / 90 / 110 (+20% AP), increasing by 0.5% for every 1% of the target's missing health, up to 45 / 75 / 105 / 135 / 165 (+30% AP).
Astral Infusion restores 120 / 150 / 180 / 210 / 240 (+ 60% AP) health to a target allied minion or champion.
Imbue.png Imbue restores 60 / 100 / 140 / 180 / 220 (+30% AP) (+5% of his bonus health) health to himself and target allied minion or champion. If he targets himself, he heals for 140% of that value.