Curious about Riot's low counter play design
what's up with that? I can positively say about 60-80% of champions have low to Absolutely NO counter play. What's the deal with riot and the low counter play idea? As i love to study game design, I remember reading that a good PVP game has counter play available, but as an option not as a NECESSITY in order to survive a lane. Lance dominance (and in turn game dominance) in this game is atrocious. Some champs are bad late game, like teemo, but good early to mid. I get that. There's just too many champs that do NOT fall off, despite what many people say. If you're gonna tell me that yasuo is bad late game, then i just have to believe you're a fanboy and just see that as an invalid argument. most theory about balance is completely different once put into play. Why is there this low counterplay mentality amongst champions now?
will win the early game but struggle to find power as the game goes on. They are still strong but they are directly effected by other champion classes and abilities.
when they have reached the peak of their power. They have the trade off of a poor early for their godly late game.