[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=p53gP5bs,comment-id=0005,timestamp=2016-12-24T19:13:08.161+0000)
add shield ignores to some champs
talon passive and Kat ult
That's basically pulling the same B.S. argument as so many other people pull, when a game adds in new mechanics such as how LoL recently got "Courage of the Colossus" (because we all know how much butt hurt occurred over it) and so many champions these days can easily pull wall jumps that its not as much of a problem if people use
still 99.999% of the time in most matches outside of niche champions for split second dodges, gap escapes and wall jumping. Not to mention they had to remake flat armor pen into lethality just to stop the abuse of it on marksmen and non-assassins.
The problem is not the fact that the shields are so B.S. its more of the fact that shields are suppose to be intended for countering burst damage, just like how 'lifesteal' is suppose to be a counter against tanks for squishies to have a sustain chance to out fight the tanks and what they usually have is high amounts of CC to damage harass you with and make it hard to escape.
Sadly LoL is another good example of a game where PvP based systems are literally impossible to balance because as more 'mechanics' get thrown into the blender, it becomes easier for the 'pro scene players' to come up with new shenanigans thru skillful mechanic/itemization/stat interaction to create super strong champion builds, just like how in RPGs people will always look for those super EZ grind spots or record kill speed tactics for final bosses or just 'optional super hard bosses'.
So instead they really should focus on balancing things then just throw in new stuff to 'fix it' when it would just end up bringing in more mechanics that could be exploited (such as how
and likely even
and
could pull with the 'Previous' ver of
and
).
[slayer-jinx-unamused]