Sterak's Gage and Thornmail changes will help, Omen's Thorns likely breaks Rammus and Malphite
Sterak's Gage Attack damage increased from 25% to 30% Shield value increased from [30% of max health] to [75% of bonus health] Sterak's Fury passive attack damage increased from 25% to 30%
I was just asking for 400 health to be increased to 500 and for the shield to be 55% of bonus health which would make it far more targeted towards fighters and tanks who build a fair amount of health over marksmen who at most tend to get about 500 bonus health. I wanted it to be something that can be balanced around the intended fighter classes without having to worry too much about marksmen buying it due to their generally lower base AD and the shield not working with their builds. This item with these changes likely goes from meh to core on many fighters and some tanks.
Thornmail Gold cost lowered from 2350g to 1200g Build path: Cloth Armor + Cloth Armor + 600g (now builds into Randuin's Omen) Armor lowered from 100 to 30 Unique passive magic damage reflect lowered from 25% to 15%
Randuin's Omen Gold cost increased from 2600g to 3000g Build Path: Thornmail + Giant's Belt + 800g Armor lowered from 60 to 50 [New] Now gives -15% damage taken from critical strikes Unique Passive renamed to Thorns Unique Passive - Thorns: When basic attacked, deal magic damage to the attacker equal to 15% bonus Armor, doubled for critical strikes
EDIT: the following Omen math is likely wrong and was based on what I though the wording was saying it does but what it says it does based on what Thornmail does.
The omen/thornmail changes on 4/11 will make thornmail worth getting but I feel like the 15% of bonus armor on Omen was not well though out. Perhaps a flat 20% and having an active that doubles it to 40% for 4 seconds but then has the damage returned passive disabled for the next 12 seconds would be a better design making it have times where focusing the tank is really a stupid idea instead of focusing the tank evne when they are the only one alive still is a bad idea . I don't want to have to deal with a Rammus or malphite who does get 300+ bonus armor returning 45% or more of damage received from autos back and even with 60 MR that would be about 28% of damage from autos being returned and having no way around it. This version of Omen I like the concept of but it needs healthy limitations which it does not have. If the current 15% were to hit live tanks would become literally unkillable by crit builds without it being suicide.