Can we remove the AP from Guinsoos Rageblade?

Caítlyn··1 votes·850 views

And add crit/crit dmg instead?

This would make the item far more useful then the 3 or so champs that actually use it.

16 Comments

venomous frost2 votes

all it needs is double stacks for melee

Caítlyn3 votes

Melee need to stop getting preferential treatment.

CerealBoxOfDoom1 votes

{quoted}

Melee need to stop getting preferential treatment.

~caitlyn

venomous frost1 votes

might aswell make everyone melee then, since being ranged is a clear advantage thus gets a preferential treatment

Caítlyn1 votes

Melee champions have much more CC, mobility, damage, far stronger items, faster movespeed, higher base stats across the board.

Who has the clear advantage?

LadyRenly1 votes

{quoted}

Melee champions have much more CC, mobility, damage, far stronger items, faster movespeed, higher base stats across the board.

Who has the clear advantage?

because ranged champs dumpster melee otherwise? How else are people like Fizz, Yasuo or Mordekaiser supposed to survive against a range lane? Riot gives them something because auto losing by trying to cs because all you do is right click makes melee pretty unappetizing to play

Caítlyn1 votes

All of that is fine, except melees all have point and click gap closers which negate any and all "advantages" of being ranged.

venomous frost1 votes

except ranged champs can disengage whenever they want. multiple times. Graves Quinn

Caítlyn1 votes

Riot has to give disengage to ranged champions so they dont insta-die every 5 seconds or whenever melee gap closer is available. When was the last time you saw Ashe ? Even KogMaw is completely useless because despite doing stupid amounts of damage, he is nothing more then a sitting duck and 300g for any melee with a gap closer.

venomous frost1 votes

yeah, lets bring the ranged champs without disengage into this.

and now put them vs melees without a gapcloserGaren TahmKench Volibear

suddenly the melees cant close the gap and get kited forever against slows

venomous frost1 votes

melee and ranged champs have exactly the same items, except for hydra en runaans. both melees and ranged champs have low and high movement speed on different champ. Lissandra has the most CC, AurelionSol has insane mobility. etc...

who has the clear advantage

Exhume Duress1 votes

no

Sightless661 votes

I strongly disagree with the addition of crit for the item, as many of the on-hit champions the item should serve have no interest whatsoever in crit. Giving it crit scaling has the same problem as the AP currently does: it unnecessarily limits the champions who can use them item.

Get rid of the AP and either lower the cost of the item or replace it with AD/AS or on-hit damage. Leave crit out of the equation entirely.

Giving it some kind of stack advantage for melees would be a good idea too. Right now the only champions who can reliably use the item well are ranged. There is no need for it to be balanced around only being good on ranged champions.

Caítlyn1 votes

That was kind of the point. It would be great to have more build options for ADCs.

Sightless661 votes

It would be great to have more build options for ADCs.

Good goal, terrible execution. It will be a mistake to build on-hit on most AD carries no matter what rageblade does. I would only buy it on Vayne and Kog, and you don't need to give the item crit to make me buy it on them.Your proposal would make it would be a good item for a few specific AD carries, just useless to the rest of them as it is right now, and completely dead for almost every other on-hit champion.

AD carries rarely use on-hit well. They build more multiplicative stats that let them get more damage at the expense of having fewer options to build defensively. That is their design, and it works well. They don't want to build on-hit. It is guaranteed to do less damage unless they have a very, very potent on-hit effect in their kit.

A much better option is to put the stats directly in to AD/AS/on-hit. That way, the on-hit AD carries like Kog and Vayne can still use rageblade because they still love those stats, and it can still serve melee bruisers and carries like Jax, or AP on-hit champions like Kayle. It gets to be a good item for anyone that uses on-hit, not just two AD carries.

Basically, why should we limit it to only AD carries when we can make it work for everyone instead? What's the point of doing that? How is that any better than the current situation?

Caítlyn1 votes

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