@Riot I think Yasuo nerfs are too far
I understand why the Yasuo nerfs are wanted. Yasuo is clearly a strong champion who scales well. I just think Riot is going about this the wrong way.
current changes on the PBE: Base HP now 380 (down from 430) Base movement now 340 (down from 350)
His early game is already weak enough, and doing this will cripple his ability to trade at all. In order for him to poke he needs to place himself in a disadvantageous position, just like every melee laner. If these changes go through, Yasuo will have the LOWEST base hp of any melee champion. There are other champions who scale just as hard, if not harder, while remaining even safer in the laning phase. (E.G. Syndra, Ori, Xerath, Ryze).
On top of all this, this pretty much enforces the meta and solidifies Yasuo as a mid laner. Good luck taking him top now, imagine having to lane against a Ryze (with ranged damage, higher base HP, higher HP scaling, a root, better general scaling, and the same movement speed).
I am usually not a fan of the "slippery slope" argument, but I am a little bit afraid of the direction riot is taking. It's a bit disturbing that the only viable melee laners are getting nerfs every patch. It seems to me that the list of viable melee champions is dwindling. I can almost guarantee that these changes will take Yasuo off that list.
There are other ways to nerf Yasuo without completely gutting him. Maybe give him a bit better HP scaling, since his early game is getting crushed. Or only give him the movement speed change. I would love to see Riot's reasoning behind these changes.
if not, consider yourself lucky to have a bad early game but a great scaling during the rest of the game, not like a pretty new rework i know
But yeah prettry harsh nerf D: