Why does Darius get so many free stats?

feintfiend··3 votes·2,881 views

It's not like he has trouble dumpstering most melee top laners anyway?

Why does Darius get 230 free AD at 5 bleed stacks? Why does he get 30% free armor pen?

Remove his armor pen passive and lower his bleed damage, conqueror was enough of a buff he's doing true damage AND penetrating armor. I think being a 4k health high resistances bruiser with bleed damage, 30% armor pen doing true damage on top of that is overloaded. The icing on the cake is thst he has a resetting true damage nuke for an R and can transfer bleed stacks to a squishy by flash Wing them than clicking R for an insta kill

He's somehow the most picked top laner while also having the highest ban rate so let the downvotes rain.

28 Comments

Frontline Fury4 votes

Speaking of free stats...

Garen 40 armor and magic resist, heals 10% of his max HP at level 16 as well as having in-built 1% max HP true damage on all attacks and 25% armor reduction at level 1

DrMundo 40+ AD at level 1, heals 1.5% of his max HP at all stages of the game, in-built 30% tenacity

Gnar Free armor & magic resist per level, extra movement speed and attack speed per level

Nasus 14% lifesteal at level 1 - 24% at level 13, 5 seconds of attack speed and movement speed slow, 35% armor reduction w/ free magic damage over time and waveclear, 15 to 55 free armor and magic resist scaling up in increments of 1 to 3 bonus per second over the 12 seconds of his ultimate coupled with free health on demand.

Olaf 40 to 80% attack speed at level 1 + a potential 0 to 99% additional attack speed based on missing health, in-built 100 to 300 true damage that does not cost mana and refunds health similar to Mundo's Cleavers, 10 to 30 bonus armor & magic resist in-built

Skarner Slow, stun and cooldown resets that also grant him movement speed, 2% of his maximum mana per second and 43 to 160% bonus attack speed, coupled with hybrid AOE damage that scales with total AD and has its cooldown refunded on basic attack

Trundle heals 2 to 6% of the max hp of any enemies dying within a huge radius around him regardless of him killing them or not, gains 20 to 40 bonus attack damage on an auto attack reset that also drains 10 to 20 attack damage from what he attacks, along with 20 to 80% free attack speed and 20 to 40% free movement speed as well as healing for 10 to 17.5% of his target's max HP as well as stealing 40% of their total armor and magic resistance

Urgot AOE 2 to 8% max HP basic attack in all directions capable of applying on-hit effects as well as a shield that also doubles as an offensive tool auto-firing on nearby enemies at 3.0 attack speed and allowing him to walk through minions

Udyr 5-15 bonus movement speed and 10-30% bonus attack speed at all stages of the game, potentially increases to 40-100% free attack speed with in-built 2.5-5% missing HP healing on basic attack, 20-50% in built movement speed that also stuns for 1 second on basic attacks and an in-built sunfire cape dealing 40 to 200 magic damage in an AOE around him as well as another 40 to 200 magic damage in a titanic hydra-esque cone ahead of his basic attacks

Fiora deals 2.5 (+4.5% total ad) true damage IN ADDITION to regular basic attack damage healing 30 to 115 health on every proc and gaining 20 to 50% movement speed for 1.75 seconds, along with a 16 to 4 sec cooldown dash that applies on-hit effects, procs true damage, counts as a basic attack reset, deals bonus damage, complete invulnerability for 1.75 seconds that also deals 90 to 250 magic damage, slows enemy movement speed and attack speed by 50% for 1.5 seconds that can potentially stun for that same duration along with in-built 50% bonus attack speed and 140 to 200% damage critical strikes that also counts as a second auto attack reset, as well as potentially activating the passive movement speed increase without actually proccing the true damage as well as allowing the true damage, healing and movement speed to be procced a second time four times in a row which will heal her and all nearby allies for 80 to 140 (+60% bonus ad) health every second for 2 to 5 seconds

Renekton in-built 3-9 / 9-27 (minions-monsters / champions-clones) (+4% bonus ad / +12% bonus AD) potentially increased to 9-27 / 27-81 health per unit hit by an AOE spell, 2-3 hit auto attack reset that stuns for 0.75-1.5 seconds on basic attack, with in-built 15-35% armor reduction and free on-demand 250-750 health that also provides a free sunfire cape effect for its duration

Camille In-built 20% max HP shield on basic attack, dual basic attack resets that deals bonus damage as well as granting 20-40% bonus movement speed on each reset and converting a basic attack with all potential on hit effects to 40-100% true damage, deals 6-8% max hp (+3.3% per 100 AD) that also heals for that max hp damage along with a long range dash stunning for 0.75 seconds and granting 40 to 80% bonus attack speed, still in-built, coupled with 5-15 (+4-8% current hp bonus damage) on every basic attack

Darius is hardly the only champion with free in-built stats. If you're going to complain about one, complain about them all.

feintfiend1 votes

[{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=ow8yBv2G,comment-id=0003,timestamp=2018-07-25T14:51:12.547+0000)

Speaking of free stats...

Garen 40 armor and magic resist, heals 10% of his max HP at level 16 as well as having in-built 1% max HP true damage on all attacks and 25% armor reduction at level 1

DrMundo 40+ AD at level 1, heals 1.5% of his max HP at all stages of the game, in-built 30% tenacity

Gnar Free armor & magic resist per level, extra movement speed and attack speed per level

Nasus 14% lifesteal at level 1 - 24% at level 13, 5 seconds of attack speed and movement speed slow, 35% armor reduction w/ free magic damage over time and waveclear, 15 to 55 free armor and magic resist scaling up in increments of 1 to 3 bonus per second over the 12 seconds of his ultimate coupled with free health on demand.

Olaf 40 to 80% attack speed at level 1 + a potential 0 to 99% additional attack speed based on missing health, in-built 100 to 300 true damage that does not cost mana and refunds health similar to Mundo's Cleavers, 10 to 30 bonus armor & magic resist in-built

Skarner Slow, stun and cooldown resets that also grant him movement speed, 2% of his maximum mana per second and 43 to 160% bonus attack speed, coupled with hybrid AOE damage that scales with total AD and has its cooldown refunded on basic attack

Trundle heals 2 to 6% of the max hp of any enemies dying within a huge radius around him regardless of him killing them or not, gains 20 to 40 bonus attack damage on an auto attack reset that also drains 10 to 20 attack damage from what he attacks, along with 20 to 80% free attack speed and 20 to 40% free movement speed as well as healing for 10 to 17.5% of his target's max HP as well as stealing 40% of their total armor and magic resistance

Urgot AOE 2 to 8% max HP basic attack in all directions capable of applying on-hit effects as well as a shield that also doubles as an offensive tool auto-firing on nearby enemies at 3.0 attack speed and allowing him to walk through minions

Udyr 5-15 bonus movement speed and 10-30% bonus attack speed at all stages of the game, potentially increases to 40-100% free attack speed with in-built 2.5-5% missing HP healing on basic attack, 20-50% in built movement speed that also stuns for 1 second on basic attacks and an in-built sunfire cape dealing 40 to 200 magic damage in an AOE around him as well as another 40 to 200 magic damage in a titanic hydra-esque cone ahead of his basic attacks

Fiora deals 2.5 (+4.5% total ad) true damage IN ADDITION to regular basic attack damage healing 30 to 115 health on every proc and gaining 20 to 50% movement speed for 1.75 seconds, along with a 16 to 4 sec cooldown dash that applies on-hit effects, procs true damage, counts as a basic attack reset, deals bonus damage, complete invulnerability for 1.75 seconds that also deals 90 to 250 magic damage, slows enemy movement speed and attack speed by 50% for 1.5 seconds that can potentially stun for that same duration along with in-built 50% bonus attack speed and 140 to 200% damage critical strikes that also counts as a second auto attack reset, as well as potentially activating the passive movement speed increase without actually proccing the true damage as well as allowing the true damage, healing and movement speed to be procced a second time four times in a row which will heal her and all nearby allies for 80 to 140 (+60% bonus ad) health every second for 2 to 5 seconds

Renekton in-built 3-9 / 9-27 (minions-monsters / champions-clones) (+4% bonus ad / +12% bonus AD) potentially increased to 9-27 / 27-81 health per unit hit by an AOE spell, 2-3 hit auto attack reset that stuns for 0.75-1.5 seconds on basic attack, with in-built 15-35% armor reduction and free on-demand 250-750 health that also provides a free sunfire cape effect for its duration

Camille In-built 20% max HP shield on basic attack, dual basic attack resets that deals bonus damage as well as granting 20-40% bonus movement speed on each reset and converting a basic attack with all potential on hit effects to 40-100% true damage, deals 6-8% max hp (+3.3% per 100 AD) that also heals for that max hp damage along with a long range dash stunning for 0.75 seconds and granting 40 to 80% bonus attack speed, still in-built, coupled with 5-15 (+4-8% current hp bonus damage) on every basic attack

Darius is hardly the only champion with free in-built stats. If you're going to complain about one, complain about them all.

Many of these are abilities than they have to use you're just copy pasting the way their damage is calculated off the champion wiki. Darius gets 30% armor pen NO STRINGS ATTACHED nothing has to be used. He can get 230 AD and 30% armor pen without clicking a singed ability.

After3perma2 votes

[{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=ow8yBv2G,comment-id=0003,timestamp=2018-07-25T14:51:12.547+0000)

Speaking of free stats...

Garen 40 armor and magic resist, heals 10% of his max HP at level 16 as well as having in-built 1% max HP true damage on all attacks and 25% armor reduction at level 1

Garen can't get to choose who is the Villain.

ZackTheWaffleMan2 votes

{quoted}

It's not like he has trouble dumpstering most melee top laners anyway?

Because that's his job and that's the only thing he can do

feintfiend1 votes

{quoted}

Because that's his job and that's the only thing he can do

So you're telling me this: "4k health high resistances bruiser with bleed damage, 30% armor pen doing true damage on top of that is overloaded. The icing on the cake is thst he has a resetting true damage nuke for an R and can transfer bleed stacks to a squishy by flash Wing them than clicking R for an insta kill"

Doesn't make him good in teamfights?

ZackTheWaffleMan2 votes

just stay out of his range, that should be easy if you're a mage or adc

feintfiend1 votes

{quoted}

just stay out of his range, that should be easy if you're a mage or adc

I think you're ignoring the fact that he can flash pull or one of his teamates can just cc someone and he can get a free kill.

ZackTheWaffleMan2 votes

if he flash-pulls, then cc him

feintfiend2 votes

{quoted}

if he flash-pulls, then cc him

Unless you have a Fiddlesticks in range he's gonna kill the squishy in less than 2 seconds. Sure he'll get cc'd an attack but he'll still escape with 2k health lol.

MorganFreemanBot1 votes

{quoted}

Unless you have a Fiddlesticks in range he's gonna kill the squishy in less than 2 seconds. Sure he'll get cc'd an attack but he'll still escape with 2k health lol.

Lolwut?

Darius' burst is backloaded. The only time he kill squishies in 2 seconds is if he's established a GIGANTIC lead, or else is building pure damage. Both is your team's failing, and one is easily punished by most squishies (which usually come with hard CC of their own).

BeatzBoyFTW2 votes

Really? Again? We literally gave you a ton of facts & solutions about otherwise in your other thread, and you threw them off just so you can complain once again.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/Kb2NuiE3-since-darius-isnt-op-what-are-some-melees-that-can-consistently-beat-darius-pre-25-mins

feintfiend1 votes

{quoted}

Really? Again? We literally gave you a ton of facts & solutions about otherwise in your other thread, and you threw them off just so you can complain once again.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/Kb2NuiE3-since-darius-isnt-op-what-are-some-melees-that-can-consistently-beat-darius-pre-25-mins

This isn't about beating Darius I just want to know why he gets so many free stats? How is getting 230 free AD and 30% armor pen on a 4k health high resistances champion with a resetting true damage nuke okay?

BeatzBoyFTW1 votes

Cz "dealing damage" is all he can do. A Darius that's seriously behind in gold becomes a useless Darius.

What's the point of having a ton of AD if he has the incapability to properly move around the battlefield against a bunch of champions who can simply get away from range with their mobility or being able to CC him off?

Do remember that despite him having tons of Offensive stats:

  • he has absolutely no mobility & is fully item-dependent on either BC or Trinity to give him the movement speed he needs.
  • he has tons of weak points in his kit that can be exploited, such as being hit by the handle & intensively lowers Darius's opportunity to swiftly eliminate his opponents.
  • "4k health high resistance" is really just too much exaggeration. Even a Sion struggles to get that much HP.
  • he has close to no CC except a pull. Most champions can either dash/blink out from his pull & will leave Darius crippled enough to being unable to catch enemies.
  • he is highly vulnerable to ganks & dives if they played their card right, mainly by not getting hit by his outer Q or avoiding him reaching 5 stacks by forcing Darius to switch targets.

There's a reason why he's considered a seriously bad pick last year before ADC meta went down the drain this year.

feintfiend1 votes

{quoted}

Cz "dealing damage" is all he can do. A Darius that's seriously behind in gold becomes a useless Darius.

What's the point of having a ton of AD if he has the incapability to properly move around the battlefield against a bunch of champions who can simply get away from range with their mobility or being able to CC him off?

Do remember that despite him having tons of Offensive stats:

  • he has absolutely no mobility & is fully item-dependent on either BC or Trinity to give him the movement speed he needs.
  • he has tons of weak points in his kit that can be exploited, such as being hit by the handle & intensively lowers Darius's opportunity to swiftly eliminate his opponents.
  • "4k health high resistance" is really just too much exaggeration. Even a Sion struggles to get that much HP.
  • he has close to no CC except a pull. Most champions can either dash/blink out from his pull & will leave Darius crippled enough to being unable to catch enemies.
  • he is highly vulnerable to ganks & dives if they played their card right, mainly by not getting hit by his outer Q or avoiding him reaching 5 stacks by forcing Darius to switch targets.

There's a reason why he's considered a seriously bad pick last year before ADC meta went down the drain this year.

"Dealing damage is all he can do" Slows you Stuns you Slows you again Sustains

Rinse and repeat lmao

BeatzBoyFTW2 votes

{quoted}

"Dealing damage is all he can do" Slows you Stuns you Slows you again Sustains

Rinse and repeat lmao

Not how a Darius work. His W slow isn't on a 3 second cooldown, and there's never a time where he's able to use his E twice in the same fight, especially skirmishes. Also, none of his CC is as capable as someone like Sion who can easily cripple the whole enemy team with his AoE CC.

Judging from this.....crude explanation plus the fact that you're only Level 35, you really do not have a lot of experience in fighting against certain champions, one including Darius himself. I suggest you refrain from making this kind of thread & just continue play & learn more.

Vargrjalmer1 votes

wut? bro i play darius, you build cdr and your w goes down to like a 3.2 second cooldown or something, its ridiculous xD you get youmuu's and nobody can shake you

BeatzBoyFTW1 votes

{quoted}

wut? bro i play darius, you build cdr and your w goes down to like a 3.2 second cooldown or something, its ridiculous xD you get youmuu's and nobody can shake you

https://media.giphy.com/media/XsUtdIeJ0MWMo/source.gif

Vargrjalmer1 votes

no mobility? jokes on you, I go black cleaver (because unlike trinity, you can get the speedboost by landing q, which doesnt require you to stop moving) youmuus, dead mans, swifties, and zzrot occasionally try and run lol

BeatzBoyFTW1 votes

{quoted}

no mobility? jokes on you, I go black cleaver (because unlike trinity, you can get the speedboost by landing q, which doesnt require you to stop moving) youmuus, dead mans, swifties, and zzrot occasionally try and run lol

Do you have a dash or a blink? No? Then he has no mobility. Bonus movement speed boost can be stopped/impaired by slows, stuns & other hard CC.

Vargrjalmer1 votes

true, but walkbuffs really help to dodge skillshot cc

BeatzBoyFTW1 votes

{quoted}

true, but walkbuffs really help to dodge skillshot cc

  • You're still going to get kited.
  • You're going to be disabled/CC'ed so much that you can't do anything in teamfights.
  • You have 0 escapes if you get ganked/invaded.

After looking at your profile, I want to say that players at higher elo are a lot smarter than the one you're facing now. If you're still dominating now, congrats, you just defeated a bunch of people who still has no clue on how to play.

Edge of Daybreak2 votes

The cruel irony of when zed players attempt to converse with anyone on boards. Trust me people don't care about facts or solutions they just want to complain.

Vargrjalmer1 votes

ahh zed, go 20/0 but you still can't carry bc you can't push objectives or survive a teamfight xD

Poske1 votes

Because he lasts 2 seconds in teamfights

If teamfight duration ever increases darius passive ll be problematic

feintfiend1 votes

{quoted}

Because he lasts 2 seconds in teamfights

If teamfight duration ever increases darius passive ll be problematic

How exactly does he last 2 seconds with 4k health and high resistances?

I've seen planty of Darius' towerdive squishies easily because he's so tanky yet can nuke them.

PhearBunny1 votes

Darius is pretty balanced man.

Pika Fox1 votes

He gets all those free stats because thats his win condition. He is immobile with fairly meh base stats. His entire goal is to fight to 5 bleed then win. Conversely, he is extremely vulnerable to quick poke/burst where he never gets to that point.

DarukongSr1 votes

Because he has sooooo many weaknesses that literally almost all champs have great outplay potential vs him in the right hands. Same can't be said for champs like zed, you, fiora, Jax, vayne, fizz, etc.

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