Mark/Dash Ruins ARAM :(
Hi Riot,
Recently you added a move, "Mark/Dash," to the very popular game All Random All Mid. ARAM used to be a very straight-forward game. 5 champions, one lane, push to win yolo dolo. It was a mix of skill, poke, and patience all while restricted to one very limited lane. While all of this is still the same in the game, adding Mark/Dash ruins to initial intent of the game.
Long before the ARAM game mode, players used to gather in custom games to play ARAM. It was a battle of poke. Now with Mark/Dash, it is a free spam-and-dive game. It deals damage, it has a relatively short cooldown, gives vision, makes the player untargetable while dashing, and it allows the player to choose to jump or not. This makes it so that its just a shit show of spamming mark/dash and waiting for the right moment to use your free jump.
Very similar to how you talk about low counter-play issues on champions (Ryze W for example) Mark/Dash has very low counterplay as well. Of course, you can dodge it (very obvious counter-play), but 1. ARAM is a thin lane and 2. It's cooldown make it annoyingly spammable.
Honestly though, my biggest issue is how this changes ARAM from its original intent. ARAM was created by the Riot community, NOT BY RIOT, and it should stay as it was designed by the Riot community.
Thanks
~A sad, old ARAM veteran.