Buff Lich Bane + Nerf Ekko/Fizz?
Here are some ideas to encourage
Ekko and
Fizz to build
and AP instead of
or
and tank stats, while also making them less frustrating to play against in some other small ways.
Cost: 3200 (450) ⇒ 3400 (650)
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% AP ⇒ 75% AP) bonus magic damage on hit (1.5 second cooldown).
3 AD per level ⇒ 2.25 AD per level
[Passive] Ekko's abilities and basic attacks apply Z-Drive Resonance to affected enemies upon damaging them, lasting up to 4 seconds and stacking up to 3 times.
At 3 stacks, Z-Drive Resonance is consumed to deal 20 - 190 (based on level) + 80% AP ⇒ 30 + 75% AP magic damage to the target, applying spell effects and Slow icon slowing them by 30 / 40 / 50 / 60% for 2 / 2.5 / 3 ⇒ 30% for 2 seconds. Against enemy champions, Ekko also gains Z-Drive Resonance 2 50 / 60 / 70 / 80% bonus movement speed for 2 / 2.5 / 3 seconds ⇒ 50% bonus movement speed for 2 seconds.
Z-Drive Resonance cannot affect the same target more than once every 5 second
[Q] Time Winder - Ekko throws a device that deals 60/75/90/105/120 (+20% Ability Power) ⇒ 40/65/80/95/110 (+20% Ability Power) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 40/65/90/115/140 (+60% Ability Power) ⇒ 40/65/90/115/140 (+50% Ability Power) magic damage to all targets hit upon return.
Summary of changes - Passive utility no longer scales -0.15 AP ratio Level 1: -10 Base damage, -0.75 Base AD Level 18: -170 Base damage, -13.5 Base AD
3 AD per level ⇒ 2.25 AD per level
[W] Seastone Trident - Fizz's attacks passively rend his enemies, dealing magic damage over several seconds based on the target's missing Health. When activated, for a short duration, Fizz's attacks deal additional magic damage.
Passive: Fizz's attacks rend his enemies, dealing **20/30/40/50/60 (+30% Ability Power) plus 4/4.5/5/5.5/6% of the target's missing Health ⇒ 4/4.5/5/5.5/6% of the target's missing Health (+45% Ability Power)**as magic damage over 3 seconds.
Active: For 6 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+30% Ability Power) magic damage on hit.
[E] Playful / Trickster - Cooldown: 10 Seconds ⇒ 14 Seconds
Summary of changes - E Cooldown +4 seconds (+2.4 seconds with 40% CDR) -0.15 Ap ratio Level 1: -20 Base damage, -0.75 Base AD Level 18: -60 Base damage, -13.5 Base AD
and
should not have exist as well.
, 75% ap ratio on autoattack is pretty op with q on 3 second cd with 45 cdr