Buff Lich Bane + Nerf Ekko/Fizz?

Hemulen Magi··7 votes·1,195 views

Here are some ideas to encourage EkkoEkko and FizzFizz to build item 3100 and AP instead of item 3078 or item 3025 and tank stats, while also making them less frustrating to play against in some other small ways.


item 3100 Cost: 3200 (450) ⇒ 3400 (650) UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% AP ⇒ 75% AP) bonus magic damage on hit (1.5 second cooldown).


Ekko 3 AD per level ⇒ 2.25 AD per level

[Passive] Ekko's abilities and basic attacks apply Z-Drive Resonance to affected enemies upon damaging them, lasting up to 4 seconds and stacking up to 3 times. At 3 stacks, Z-Drive Resonance is consumed to deal 20 - 190 (based on level) + 80% AP ⇒ 30 + 75% AP magic damage to the target, applying spell effects and Slow icon slowing them by 30 / 40 / 50 / 60% for 2 / 2.5 / 3 ⇒ 30% for 2 seconds. Against enemy champions, Ekko also gains Z-Drive Resonance 2 50 / 60 / 70 / 80% bonus movement speed for 2 / 2.5 / 3 seconds ⇒ 50% bonus movement speed for 2 seconds. Z-Drive Resonance cannot affect the same target more than once every 5 second

[Q] Time Winder - Ekko throws a device that deals 60/75/90/105/120 (+20% Ability Power) ⇒ 40/65/80/95/110 (+20% Ability Power) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 40/65/90/115/140 (+60% Ability Power) ⇒ 40/65/90/115/140 (+50% Ability Power) magic damage to all targets hit upon return.

Summary of changes - Passive utility no longer scales -0.15 AP ratio Level 1: -10 Base damage, -0.75 Base AD Level 18: -170 Base damage, -13.5 Base AD


Fizz 3 AD per level ⇒ 2.25 AD per level

[W] Seastone Trident - Fizz's attacks passively rend his enemies, dealing magic damage over several seconds based on the target's missing Health. When activated, for a short duration, Fizz's attacks deal additional magic damage. Passive: Fizz's attacks rend his enemies, dealing **20/30/40/50/60 (+30% Ability Power) plus 4/4.5/5/5.5/6% of the target's missing Health ⇒ 4/4.5/5/5.5/6% of the target's missing Health (+45% Ability Power)**as magic damage over 3 seconds. Active: For 6 seconds, Fizz's attacks deal an additional 10/15/20/25/30 (+30% Ability Power) magic damage on hit.

[E] Playful / Trickster - Cooldown: 10 Seconds ⇒ 14 Seconds

Summary of changes - E Cooldown +4 seconds (+2.4 seconds with 40% CDR) -0.15 Ap ratio Level 1: -20 Base damage, -0.75 Base AD Level 18: -60 Base damage, -13.5 Base AD

18 Comments

Haidder6 votes

Rework ekko. Am not kidding, this champion has toooooo much of everything that he can be played literally anything and he will do fine.

Timethief491 votes

Hes getting smallish changes in the assasinmeta Update Riot didn't say what scale those will be exactly

IceKingChernobog3 votes

{quoted}

Rework ekko. Am not kidding, this champion has toooooo much of everything that he can be played literally anything and he will do fine.

Ekko was a mistake and should have never been thought of in the first place. Seriously who thought that a utility based assassin would be a good idea. Azir and Kalista should not have exist as well.

NotCounter1 votes

{quoted}

Rework ekko. Am not kidding, this champion has toooooo much of everything that he can be played literally anything and he will do fine.

Just because a champion is versatile or has affinity with multiple types of builds doesn't mean their kit is overpowered.

Dracocrash5 votes

Look up lich banes patch history. It was nerfed to 0.5 on purpose because champions that were not intended to build it, were building it and using it for crazy burst.

Penns3 votes

Why would you nerf Fizz even more? Especially 4 more seconds on E after it already got increased by 2 would kill him so hard, and the W changes are a nerf to AP Fizz as well item 3070

Hemulen Magi2 votes

Fizz loses 0.15 AP ratio over 3 seconds on his W, but he gains 0.25 AP ratio on Lich bane, which can activate twice in 3 seconds for a total added 0.5 AP ratio.

As for the E cooldown, Fizz could easily get 40% CDR with modern AP items, so it would only end up being a 2.4 second increase in CD lategame. If he gets 45% CDR with the utility mastery, it would only be 1.7 seconds more.

AP Fizz's core items right now include item 3001 item 3157 item 3100, which is already 30% CDR right there. Fizz's E has always been considered frustrating, but it's definitely gotten a lot more frustrating with how easily he can itemize CDR nowadays. I think this change would be okay.

Penns2 votes

Maybe, but the E change would still kill him. With 40% cdr thats 8.4 sec cooldown, some patches ago his E cooldown was 8 sec with no cdr at all.. Tank Fizz is pretty much trash atm anyway, I doubt he really needs more changes that arent buffs.

Dracocrash2 votes

{quoted}

Why would you nerf Fizz even more? Especially 4 more seconds on E after it already got increased by 2 would kill him so hard, and the W changes are a nerf to AP Fizz as well item 3070

he is hovering @ a 50% winrate but people hate on him, dont argue with them, its pointless.

Mr Alexius 273 votes

If they buff lich bane like this i'm gonna insta-build that on Veigar , 75% ap ratio on autoattack is pretty op with q on 3 second cd with 45 cdr

Irelia Bot3 votes

So... make assassin Diana even stronger?

RexSaur2 votes

Silvers trying to balance the game lmao.

Fizz is already underpowered atm, and lichbane doesnt need buffs.

Sylvant2 votes

Upgrading Lichbane might be good idea, but dont touch the AP scaling....this will only make it op in the hands of any mage. Either enhance the base damage reduction, or its stats.

GULAG 4 U1 votes

those ekko nerfs are way too hard.

Revali1 votes

seems like like a deceptive ' I want ap assassins heavily nerfed' thread.

Tyrone Lannister1 votes

The spam....

Frius1 votes

lichbane was 75% ,.now 50% ,it even was 100% physical from ap

R FLASH XD1 votes

More Diana 1 shots incoming

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