Is there anything about Evelynn worth salvaging?
Let's break Evelynn down into her character components:
- Visuals [Shadow Evelynn Splash from official LoL site] http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Evelynn_1.jpg
[Classic Splash from official LoL site] http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Evelynn_0.jpg
<snip> [Edit: LOL! The forum mods deleted a screenshot of one of Eve's ingame models here. Apparently, even they agree that it is offensive.]
[Chinese LoL Classic Splash from google image search] http://www.lolnart.com/img/heroes/evelynn/Evelynn_Riot_5188c42de9e04.jpg
Evelynn is the definition of an oversexualized champion. Seriously, this is ridiculous. I've seen threads on these boards get flagged/deleted for less offensive material than this official "art". [Edit: Proving this point, a forum mod removed a screenshot of one of Eve's ingame models from this thread. LOL!]
Visually, she appears to be some sort of skanky, undead prostitute in BDSM attire. She has some sort of beehive bride-of-frankenstein hairdo. The level of detail and quality in the splash arts is generally low. The "seductive" poses are disgustingly exaggerated. The necrophiliac undertones are revolting. If I were female, I would probably be mildly offended by this extremely undignified objectification. Even as a heterosexual male, I find this indecent, not to mention vomit inducing. There is nothing about "Vampire Hooker" that makes an appealing character theme.
- Lore
[Original Lore] Evelynn's origins are shrouded in mystery - a mystery she herself helps to perpetuate. What everyone does know about Evelynn, however, is that she is one of the most skilled assassins in Valoran. It is clear upon first meeting her that she is not quite human. Some theorize that she was cursed with a mild form of fantastical vampirism as a child. Supporters of this theory contend that her ability to sap the very life essence of her opponents on (and off) the Fields of Justice, while still being able to tolerate direct sunlight, would account for this belief. There is some evidence that Evelynn originally came from the Shadow Isles - the mysterious island located northwest of Valoran that is eternally blanketed by a thick, unnatural fog. It is thought that the Shadow Isles are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth. Evelynn neither confirms nor denies her connection to Shadow Isles. The power brokers of Valoran know that Evelynn's services come at the highest of premiums, and her recent addition to the League of Legends indicates that her ambitions are growing. Her savagery on the Fields of Justice has been so great that new rumors about her origins are now circulating. The most popular one - an abuse of magic as a child morphed her into the hungering beast her opponents see on the battlefield - always makes her smile when hearing it... an act that bares her razor-sharp fangs and teeth. Evelynn now curries favor from League summoners, gaining influence for reasons known only to her. While the nature of her plans- much like almost everything else about her - remains unknown, there's little doubt that those plans are now set on the world stage.
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[Updated Lore] Swift and lethal, Evelynn is one of the most deadly - and expensive - assassins in all of Runeterra. Able to merge with the shadows at will, she patiently stalks her prey, waiting for the right moment to strike. While Evelynn is clearly not entirely human, and her heritage remains unclear, it is believed that she hails from the Shadow Isles - though her link with that tortured realm remains shrouded in mystery.
Can this even be called lore? It's like the writer's couldn't come up with any background at all. We could get as much out of something like:
Evelynn is a mysterious mystery. Where is she from? What does she want? Is she a vampire? Who the fuck knows? Her champ tags say she is an assassin. She charges a lot for her "services" if you know what I mean... ( ͡° ͜ʖ ͡°)
- Kit/Gameplay
P: Shadow Walk When out of combat, Evelynn enters stealth only being able to be seen by nearby enemy champions or true sight. While stealthed, she rapidly regenerates Mana.
Most of Evelynn's power budget goes into her passive and its "lack of counterplay" has been a frequent excuse to nerf her into the dumpster. Despite this one ability occupying a huge chunk of her power, Riot cared too little to even bother fixing a huge exploit (see below) for a year that was capable of practically nullifying Eve... https://www.youtube.com/watch?v=pXnggOdocd8
Q: Hate Spike Cost: 12/18/24/30/36 Mana Cooldown: 1.5 Range: 500 Evelynn fires a line of spikes through an enemy, dealing damage to all enemies in its path. Evelynn fires a line of spikes through a nearby enemy dealing 40/50/60/70/80 (+ 35 / 40 / 45 / 50 / 55% AP) (+ 50 / 55 / 60 / 65 / 70% bonus AD) magic damage to all enemies in its path. Hate Spike prioritizes the target Evelynn is attacking.
This must be among the clunkiest abilities in the game hands down. I am glad that I am not an Eve main, since I have to honestly wonder how many have unfortunately destroyed their keyboards or developed pinky-finger arthritis spamming q. It's just stupid that the best use case for this ability is just to mindlessly mash it as fast as possible in any fight. In my experience, it also suffers from unexplained "delays" where the ability simply refuses to go off, which is probably a symptom that it is breaking my hardware. It's also stupid having a non-skill-shot ability that can easily miss its target. There is also no very reliable way for Eve to even choose who the ability will try to target, leading to even more frustration. If building AD, this ability also does less damage than an autoattack...
W: Dark Frenzy Cost: 40 Mana Cooldown: 15 Range: Self Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds. Passive: Evelynn's spell hits on enemy champions reduce Dark Frenzy's cooldown by 1 second.Champion kills and assists refresh Dark Frenzy's cooldown.
Not much to say about this... It's a somewhat mediocre gap-closer/chasing ability that was recently given a mana cost to tax Eve's limited mana pool... There is nothing particularly creative or interesting about this ability.
E: Ravage Cost: 50/55/60/65/70 Mana Cooldown: 9 Range: 225 Evelynn slashes her target twice, dealing damage with each hit. She then gains increased Attack Speed for a short duration. Evelynn swiftly attacks a target 2 times (applies on-hit effects), dealing a total of 70/110/150/190/230 (+100% Ability Power) (+100% bonus Attack Damage) physical damage. Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds.
This ability is in pretty serious conflict with the rest of Eve's kit. She was originally supposed to be an assassin/mage according to her champ tags. Yet this ability seems to be designed for a sustained melee damage autoattacker. With an AP assassin build, Eve is too squishy and has the wrong stats to get much advantage from this. This one ability is the reason that Eve has gone through whole patches where she was mostly built as a tanky AD champ. At this time of writing, she is still being built with 4 tank items because it's the only way she can survive getting close enough to use her full kit. She is completely failing at her assassin role and this ability is partly to blame.
R: Agony's Embrace Cost: 100 Mana Cooldown: 150/120/90 Range: 650 Evelynn summons spikes from the ground to deal damage and slow enemies in the area. She then gains a shield based on how many enemy champions were hit. Evelynn impales all enemies in the targeted area, dealing 15/20/25 (+1% Ability Power)% of their current Health in magic damage and slowing their Movement Speed by 40/60/80% for 2 seconds. Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.
This ability doesn't fit with an assassin at all and is pretty weak for an ultimate. The early cooldown is ridiculous. The damage is pretty low, and is literally impossible to use as a finisher due to the current-health scaling. This ability is strongest as a teamfight engager against clustered opponents, but a squishy assassin has no place being on the front lines to engage a teamfight. This is just completely counter intuitive for a champion that is supposed to be an assassin and is another reason Evelynn is best played as a tanky bruiser now.
Eve's kit has gotten several mini overhauls and none have helped fix her issues. She's just diverged further and further from her assassin role and is still considered unhealthy. It seems like nothing other than her passive is considered "core" to her identity, yet her passive is frequently referenced as a reason for gutting her repeatedly and is often called an unhealthy, low counterplay mechanic.
So be honest, what does Evelynn even have about her that would be worth salvaging in a rework? Her visual theme is disgusting, her lore is nonexistent, and her kit is mismatched and broken. Other than some sort of stealth, I don't see anything about her surviving a full overhaul. How did this character even make its way into the league? She feels like a complete parody of a proper champion.
into your argument.
skin is oversexualized. have you seen the giant ass they put on a god damn lamb of all things?
splash art? she is quite literally only wearing panties and a bra. LITTERALLY panties and a bra. those strings floating around her arnt clothes, they are shreds of what use to be her dress. just cut it out with your BS already. the reason it was removed was not because it was inappropriate, the reason it was removed was because i t contributed NOTHING to your argument as it was just a upskirt and zoomed in shot of tango eve that can not be seen in game or on tango eves splash art.