If deathcap was as imbalanced as infinity edge

Irelia Bot··1 votes·420 views

It would give a 25% chance for abilities to do double damage instead of increasing AP by 30%.

Get red of the RNG/Psudo-RNG stat know ans crit chance already riot.

8 Comments

Zmuecat1 votes

But... But... BIG RED NUMBERS!

What could they replace crit with?

Irelia Bot1 votes

{quoted}

But... But... BIG RED NUMBERS!

What could they replace crit with?

Change it to a % of your total AD on every hit.

So instead of phantom dancers giving 35% chance to make 200 AD into 400 damage which over 10 attacks would make you do in theory 2700 damage it would instead be...

Each attack gains 35% of your total AD on it. 200*1.35 * 10 attacks = 2700

IT would make the the damage more consistent instead or streaks of getting 3 crits in a row and streaks of no crits. Ever seen a critplank who can't get any crits? He is literally worthless.

Infinity edge would still have a unique passive that increase this stat by 50%

This means PD has this stat upped from 35% to 52.5% aka a 50% increase

Call it weapon expertise or something like that.

Overall it would remove a stat that can decide the outcome of games not based on skills but on getting lucky on something happening often 3 times in a row when it should only happen once ever 3 attacks.

And the attack animations can be made to apply to sheen attacks. that way amumu wants to get IBG so he can have an epic looking attack.

Fauxfire1 votes

Please no.

Irelia Bot1 votes

[{quoted}](name=That aint Talon,realm=NA,application-id=3ErqAdtq,discussion-id=ojgVZTZm,comment-id=0001,timestamp=2015-03-12T05:54:22.054+0000)

Please no.

Why?

Please tell me why replacing a stat that players have no control over happening or not.

It should be a % of total AD added to only auto attacks. Not a random chance of getting 2 auto attacks for the time period it takes to do one.

ModAcademy Kayn1 votes

I think he was commenting on the Rabadons change XD

A Swarm of Koala1 votes

25% crit chance averages to a 1.25 AD increase. Deathcap's AP increase is a 1.3 ratio increase.

So I agree, buff infinity edge.

(I know it's a 1.37 increase when you factor in IE's other passive, but that's no fun.)

Irelia Bot1 votes

[{quoted}](name=A Swarm of Koala,realm=NA,application-id=3ErqAdtq,discussion-id=ojgVZTZm,comment-id=0002,timestamp=2015-03-12T06:03:00.517+0000)

25% crit chance averages to a 1.25 AD increase. Deathcap's AP increase is a 1.3 ratio increase.

So I agree, buff infinity edge.

(I know it's a 1.37 increase when you factor in IE's other passive, but that's no fun.)

You do understand that that is ability meaning base damage + AP not just the AP.

Frost the Reaper1 votes

See here's the thing with replacing Crit with this "Weapon Expertise." First off they'd have to redo I'm thinking 4 - 5 passives that relate to critical strikes. Second riot would not only have to figure out how re code this, but then find the bugs, balance it and all that. Third, if you buy a few items (Thornmail and Randiuns Omen) the adc begins literally killing themselves. Why? Oh idk but when their crits are supposed to land for 2k, but instead hit you for 800 they still will take a flat 600 in the face, and thats magic damage so they either build an MR item (Which they won't) or they kill themselves. Fourth and Finally this Weapon Expertise stat would just but even more bonus AD, which is ridiculous. critical chances have been in games since Dungeons and Dragons, and personally that lucky critical strike half the time is a good thing for people who are playing with a crit heavy champion. Except for yasuo, that guy just needs a new passive.

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