Can we add 10% CDR to...
for 
Im tired of seing AP Midlaners wasting damage potential by building
instead of 
for 
Im tired of seing AP Midlaners wasting damage potential by building
instead of 
or build
and not having to try to land skillshots
Too, but you know it is a Supp item :V
stil, I think we could benefit of a core AP item with some CDR, because honestly once you build
you dont want to build 
AP Mid-lane should build this, the engage and disengage potential of this item is too strong to ignore.
The Immortals run this on their AP mid (except LeBlanc) and AP sup. BTW... They're undefeated and it's partially due to double FQC....
[{quoted}](name=Stark of Wrath,realm=NA,application-id=3ErqAdtq,discussion-id=ogTMGATb,comment-id=00000001,timestamp=2016-02-11T16:26:08.342+0000)
AP Mid-lane should build this, the engage and disengage potential of this item is too strong to ignore.
The Immortals run this on their AP mid (except LeBlanc) and AP sup. BTW... They're undefeated and it's partially due to double FQC....
ik. i just hate FQC on midlaners and want it gone from mid lane.
for
Im tired of seing AP Midlaners wasting damage potential by building
instead of
Well what's more important, spell slinging, or more raw damage? That answer shouldn't be uniform for all APC. (Especially ones not actually focused on damage, like Lulu)
Still, I'm not even sure why people are so hell bent on max CDR. You would think that chunking out your opponents would be more impactful than spellslinging. But that might be the result of either the meta, or itemization against mages.
When you see an AP Vlad building
and then you see him NOT KILLING the enemy adc because he needed 200 points of damage then you know that the CDR build is wrong.
There are a lot of items with CDR....
and these are just the magic ones....
Thing is, these are already core parts of a lot of builds and its wasteful to have any more than the CDR cap
Just use CDR x LVL runes... You don't need to waste any damage potential.
The reason people are running cdr boots is because they are some of the cheapest boots right now and cdr is hard to get. On my lux build I can get max cdr by level 11 just by running some CDR runes, cdr boots, and building morell, but it's just overkill. You only need Forbidden idol and Codex before you actually build the entire item too meaning you can get cdr boots before that. I still don't think reducing cdr boots from 15% cdr to 10% was a needed nerf though.
Well your base premise is bad.
Riot stated that going Full Damage or Full CDR should be a meaningful trade-off that AP champs have to face. Now you can ask why ADC don't have to make this trade-off, but that's another debate entirely. The point is, Riot wants Mages to "waste damage potential" if they max their CDR.