Should Jarvan's ultimate act like Azir's wall?
Discuss! :D
Discuss! :D
That would be horribly overpowered. J4's ult is already deadly against immobile champs, and can be used to catch mobile champs by simply holding it until after they used their dash.
J4 needs a buff, granted, but not this.
Until after they used their dash?Sorry but not so usefull advice against
.
As for it being overpowered,it could actually be slightly reworked to not be so, like a bigger wind-up or something.
Deadly against immobile champs.....
Tell me how often are those picked again?

that's just off the top of my head
Should never be reached and if Jarvan somehow does then Lux deserves to die considering shes one of the safest mages in the game with a pretty good range to keep people out of her reach.
Would literally love it if Jarvan did that because then he could sit there turn on his W and melt the ever living fuck out of him.
Ill give you that but Soraka can usually sit far enough back to where if J4 tries to dive her he would be way past enemy lines.
I have not seen a karthus in like 30 games.
Ill give you this one too. As much as i like him he just doesn't feel very good.
You would be pretty stupid to dive back for a Brand considering people will see that you locked onto him with your ulti and people will end up clustering to try and kill him which is just what he wants. Granted he will probably die in the process but if he gets off that Ulti and all that AOE damage then its going to be a world of punishment for your team.
Now go ahead and list me all the mobile champs that are picked in the game today and you will see a massive difference.
Not gonna comment about whether the wall should stop every dash or not, but wouldn't the immobile characters be the ones less affected (if not at all) by this change? They already had no way to escape anyway (apart from flash, and flash should keep working). As long as the wall doesn't have a knock-back and simply prevents you from passing, the ones truly affected are the mobile ones, no?
That would make it way less useless in league of mobility,but that also means that we would have make it have a bigger wind-up/make it more predictable so it would not be op.
You can at least flash out of it, but i understand your point. Gotta make it a bit more than ITS A TRAP!
No, infact azir wall shouldnt act like azir's wall... azirs wall should STOP enemy champs movement NOT CC then when they use a skill
This Meta Azir is bad. Too many low skill cap champs that are overtuned or synergize too well with the OP items. Azir is out of the loop, and needs that extra cc.
I think if it worked like that for the enemies and his teammates, it might be a good addition to his kit. But it doesn't seem likely that this is a good idea, as that would make Jarvan much harder to play. And if it worked like an Azir ult on just enemies it would be really op.
It should act like Poppy's Steadfast Presence. Where enemies he challenge will be forced back into the arena he's created if they try to escape via a blink or dash. Maybe everyone else trapped within it too, since it's an ultimate.
It should work like this only if he hits them with his passive. That way he can't do this to an entire team, but it works for singling one person (or two if you're quick about it) out for a straight fight.
On one hand I sort of feel bad for J4's when I have both a dash and a flash to escape his ult. On the other the other the range he can use is ult is insane (swag-drag-flash-ult) so I think a circular azir wall would be too good if you just put in his kit without taking power from somewhere else. Maybe if you also reduced his ult range by half? Idk, I don't play him so I can't say anything for sure.
That would be too damn OP, with Azir's wall u just can run the other way, but Jarvan's ult is a freaking jail.
No. I have seen so many J4's fuck up their wall and leave their immobile team stuck while their almost full range mobile enemy team fucks us.
Save the bronzes.
Please.