Riot: When you fix the 'too much damage' issue, please don't create a tank meta
Noone likes either of those metas, just make a middle of the rd decent meta
make everyone tankier, cut all damage
Noone likes either of those metas, just make a middle of the rd decent meta
make everyone tankier, cut all damage
Making everyone tankier and cuttinf all damage makes a tank meta...
well i mean, make it so the only people 1shotting others are assassins, and then make the rest of the champs do like.. reasonable for their class damage?
here's how i view it
damage output to kill an average statted champion, not super tanky and not super squishy, by seconds. this should be approximate to the time it takes to kill these champions
of course this wouldn't be 100% on every champ in every category but here's where my dream numbers for the standard time per class per kill or death would be
tanks: 10-20 seconds: four or more rotations plus ult juggernauts: 8-16 seconds, 1 or 2 rotations (Close gap) Divers: 4-8 seconds ~2 rotations Skirmishers: 5-10 seconds ~3 rotations mages (Battle) 4-8 seconds ~3 rotations Assassins: 2-4 seconds, 1 rotation Mages(burst): 4-6 seconds, ~2 rotations +ult ADCs: about 8 seconds including 1 or 2 rotations, made viable by lifesteal+reliable damage
~=Approximately
Assassins are useless trash in a tank meta. Since teams are so stacked with cc heavy tanks and defensive options, an assassin can't jump in a team fight and attempt a kill without 90% of getting cc locked and popped immediately, ESPECIALLY if they take too long to kill their target in an ideal situation.
There's a reason why the assassin rework was deemed a massive failure, and all but one or two champions have been reverted or reworked since then.
Why the mage rework isn't in the same boat is beyond me.
Naw, assassins shouldn't even be 1 shotting people. Like I get what riot are going for with the assassin fantasy, but unless they get their own primary stat independent of AP and AD, then it doesn't make sense to ever attempt to balance them around 1 shotting people, because if you put it in their items, then the other classes will abuse that offensive power, if you put it in their kit, then they will abuse tank items.
It's an impossible thing to balance around and simply shouldn't exist. If they want to make some kind of "clean up" class, who has a good amount of mobility centered around CD resets on kills fine. But they should scale their damage with missing health or something, so that they aren't capable of simply 1 shotting people. To prevent this constant arms race of kill instantly or be killed instantly.
And I know that the other guy brought up how tanks are CC bots, but that was only in response to the fact that an assassin's single rotation was capable of killing a carry... The old style of tanks, which are still in the game but see hardly any play now, like malph, amumu, mundo, voli, had very little CC and were designed around disrupting player's positioning and mitigating damage output. Not outright locking people down.
This is why I want to see just an outright nerf to all damage across the board. Hell don't even do that, just add in the ability to modify custom games with different overall stat changes to all champions.
I'd gladly play nothing but custom games if I could play in a 50% less damage lobby.
Here's the thing: There is literally zero middle ground possible. Even if you tweak it by only a fraction of a number each patch it'll still drastically flip from one to the other.