[{quoted}](name=Dr Dog,realm=NA,application-id=3ErqAdtq,discussion-id=oZmKFgzy,comment-id=00020000000000000000,timestamp=2018-12-13T16:51:01.842+0000)
dude just google what a bug is, his hitbox not fitting his animation isnt a big because its not an error of any kind in the coding and its not an unintended effect
Firstly, it is both a result of the coding and an unintended effect. The fact it doesn't result in a bugsplat doesn't mean it isn't a bug.
Second, in response to what you said about Lux, that's a case of the game's angled POV, not mismatching hitboxes. Jhin's W and Nid's Q are prime examples of this phenomenon, as their thinness makes it so that if they're standing at the top-right relative to the target the angle relative to the ground can make it appear as though the abilities are their entire width away from the hitbox. But that is a case of them functioning correctly.
This Draven example is not such a case, as angle of the camera is the perfect angle for hitboxes to actually match the animation, but it still hits far to the left anyway.