Why ELO system can not work properly in LOL normal, drat, ranked solo/duo ?

Neosphoros··9 votes·8,552 views

System ELO was invented to evaluate players skills in games 1vs1. In case of random selected players in 5vs5 games, it is impossible to evaluate skills of every player in team... (In theory - It is possible... but if it is about LOL ELO system - this system can not do it properly).

If player playing against other player... when some of them winning - gaining raiting points, if loosing - loosing raiting points. If you will win with (thereticly) stronger player than you - you will recieve more points, if you will win with weaker - less points. If you will loose with stronger player than you - you will loose less points than if you would loose with weaker player.

How many points you will recieve depend on you oponent level/experience.

It is becouse of that it is easy to ask...

Who is my oponent in 5vs5 games? Whole team or some - one specific player?

In traditional ELO system if your oponent is AFK ;) (in the meaning that he can not play) nobody acheving or loosing any points... bcouse simply there will be no game played... so what about if we have an AFK in LOL game... what then?

ELO system does not work properly in LOL.

36 Comments

Neosphoros1 votes

[{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=aplm97oi,comment-id=000300000000000000010000000000000000000000000000,timestamp=2018-12-18T18:28:45.909+0000)

We can work with this.

If you read a little bit Wikipedia on it you will find that its used by a lot more then just chess. The second sentence of Wikipedia is "the Elo system was originally invented as an improved chess rating system over the previously used Harkness system, but is also used as a rating system for multiplayer competition in a number of video games,[1] association football, American football, basketball,[2] Major League Baseball, table tennis, Scrabble, board games such as Diplomacy (game) and other games."

Section 2 of the page is about different systems. Heres that. Different ratings systems.

The phrase "Elo rating" is often used to mean a player's chess rating as calculated by FIDE. However, this usage is confusing and misleading because Elo's general ideas have been adopted by many organizations, including the USCF (before FIDE), many other national chess federations, the short-lived Professional Chess Association (PCA), and online chess servers including the Internet Chess Club (ICC), Free Internet Chess Server (FICS), and Yahoo! Games. **Each organization has a unique implementation, and none of them follows Elo's original suggestions precisely. It would be more accurate to refer to all of the above ratings as Elo ratings and none of them as The Elo rating. **

Riot did change it. They call their system League system. It works off MMR. In regards to function, your MMR Replaced your Elo rating. Riot used Elo rating in season 1 and 2. Season 1 and 2 Matchmaker built games around players Assigned Elo Rating Number. Seasons 3 onwards Matchmaker has built games around a players assigned MMR Number.Riot talking about using Elo

Ok. Proper name is where your stuck then. Need to find a way to help you understand that Elo rating systems are a term commonly applied to derivatives in addition to Arpad's system. Need to make you understand that we are not talking about "THE" Elo rating system, we are talking about Elo rating systems as a whole. A much broader topic.

Do you understand why "Elo Rating System" is a term with wider application of meaning then just the original work of Arpad Elo and is used for multiple different systems?

Neosphoros1 votes

[{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=aplm97oi,comment-id=000300000000000000010000000000000000000000000000,timestamp=2018-12-18T18:28:45.909+0000)

We can work with this.

If you read a little bit Wikipedia on it you will find that its used by a lot more then just chess. The second sentence of Wikipedia is "the Elo system was originally invented as an improved chess rating system over the previously used Harkness system, but is also used as a rating system for multiplayer competition in a number of video games,[1] association football, American football, basketball,[2] Major League Baseball, table tennis, Scrabble, board games such as Diplomacy (game) and other games."

...and I'm absoultely agree. There is only one big difference. All of those games - oposite to LOL, are based still on evaluation only one player (in meaning as a team) and not whole group of players. All of those games are making a matches against single players in 1vs1 formule. Even if there will be a basketball team, a player will be controling whole team. So he can be rated with just only traditional function of ELO system even withou changes.

Section 2 of the page is about different systems. Heres that. Different ratings systems.

The phrase "Elo rating" is often used to mean a player's chess rating as calculated by FIDE. However, this usage is confusing and misleading because Elo's general ideas have been adopted by many organizations, including the USCF (before FIDE), many other national chess federations, the short-lived Professional Chess Association (PCA), and online chess servers including the Internet Chess Club (ICC), Free Internet Chess Server (FICS), and Yahoo! Games. **Each organization has a unique implementation, and none of them follows Elo's original suggestions precisely. It would be more accurate to refer to all of the above ratings as Elo ratings and none of them as The Elo rating. **

But difference is only a rating value of specific ELO system and it is based on same formula.

Riot did change it. They call their system League system. It works off MMR. In regards to function, your MMR Replaced your Elo rating. Riot used Elo rating in season 1 and 2. Season 1 and 2 Matchmaker built games around players Assigned Elo Rating Number. Seasons 3 onwards Matchmaker has built games around a players assigned MMR Number.Riot talking about using Elo

This information is worthless. First of all it becouse it is dated on 2012 year. For the secound it does not explain nothing.

Ok. Proper name is where your stuck then. Need to find a way to help you understand that Elo rating systems are a term commonly applied to derivatives in addition to Arpad's system. Need to make you understand that we are not talking about "THE" Elo rating system, we are talking about Elo rating systems as a whole. A much broader topic.

System ELO in traditional meaning can be applied to any game/team controled by only one player and it still does not matter if it will be football gme , American football game, basketball game, Major League Baseball game, table tennis, Scrabble becouse if whole team can be controled by one player - it still fit to system ELO description - and that is why the name of this system for those games - do not have be changed.

LOL oposite to those games is not a 1vs1 type game but RANDOM (keyword) 5vs5 game (if it is about draft, and Ranked duo/solo games)... and becouse system ELO does not describe of 5vs5 games - system should have different name and it can not be based on ELO system, at least ELO as we now.

System ELO can work with LOL, but only with CONSTANT/FIXED (keyword) team (with same players) then whole team could be evaluated/rated in ELO way as a one/unity.

Do you understand why "Elo Rating System" is a term with wider application of meaning then just the original work of Arpad Elo and is used for multiple different systems?

By looking on your question and by trying to relate them to things I wrote above - it is possible to write that this question make no sense because it is you - who do not understand logic and sense of applicability ELO system to specific environment.

Kai Guy1 votes

There is only one big difference. All of those games - oposite to LOL, are based still on evaluation only one player (in meaning as a team) and not whole group of players. All of those games are making a matches against single players in 1vs1 formule. Even if there will be a basketball team, a player will be controling whole team. So he can be rated with just only traditional function of ELO system even withou changes.

Not quite even if we only use the examples Wikipedia gives us. " but is also used as a rating system for multiplayer competition in a number of video games" A lot of games are individual players with RNG teammates. Scrabbles up to 4 players, Diplomacy is "Best played with 7" So we know the systems used for more then 1 player or 1 team and can be adapted to account for multiplayer.

So we know its used for more then just league and that any multiplayer game with inconsistent teammates via matchmaker will run into the exact same difficultys Riot would.

So can Elo systems work in that environment? Yes its something that can be tested and works.

Here you have a guy who built his own team MMR system that accounts for new teammates per game In the video he shows how just porting the algorithm for 1v1 or Team v Team Will fail to accomplish the principles of Elo systems. It works off wins and losses, Bad players go down good players go up and the system fixes itself over time. If you treat each team as 1 collective whole and adjust them as 1 as if it was a single player it throws off each individuals MMR gains/losses. For a multiplayer game, even if its team biased you need to account for the individual when they are not a constant on a team. Its done for team games, its also done for 1v1v1v1 games. To say it cant be used for a team game like league is provably untrue. We can make a system that accounts for individuals and still follows the Base principles Arpad Elo used even for a team game with rotating teammates.

Luck has more impact but ultimately there's a workable range of player skill distribution that we can show on a graph as a curve.

But difference is only a rating value of specific ELO system and it is based on same formula.

First up. and none of them follows Elo's original suggestions precisely! O People have disagreements with Elo's Original formula. Its based on the same principles not the same algorithm. If you change the variables its no longer THE elo formula, if you keep the principles behind it the same how ever it is called an Elo formula. This is why even when heavily modified many people will say they are using a Elo system for their games. Even if its multiplayer or not chess. Modifying the variables or adding additional caculations are fine, it needs to obey the principle not copy and paste the algorythem. After all, not every game has a draw but chess does. You shape it for your game.

This information is worthless. First of all it becouse it is dated on 2012 year. For the secound it does not explain nothing.

Not worthless. It shows when riot officially stated they used a Elo system. Now its mot just me telling you riot used a Elo biased system and that you should just take my word. Here is the devs officaly calling it Elo and discussing that. If you read the article and compare it to modern League you find overlap in the systems. Let me show you.

"Will I see my Elo when the preseason starts? No, you will be unranked, and you’ll need to finish provisional matches before you can see your Elo again. You’ll be playing against players of similar skill though because you’ll start your provisional matches with an Elo based on the soft reset.

If I’m an experienced player, will I still gain or lose only around 12 points after each game? No, we’ll be resetting the system’s confidence in your rating. You’ll be gaining or losing similar amounts of Elo as when you first started playing ranked."

Note that when season 3 hit instead of gaining or losing similar amounts of Elo we started to gain LP and had a hidden MMR that we also gain and lose. Elo and MMR are what the Matchmaker used/uses to build game, according to the devs.

This link is relevant because I need to show the connection between MMR as a derivative system from Elo, we need to be able to look at it and ask does this follow the same principles Arpad used?

Back when it first came out. 2009 post by devs Expectations they set for the system to players. I want to show what to look for to determine if somethings comparable to Elo.

So 2009. http://forums.na.leagueoflegends.com/board/showthread.php?t=12029 "From there, the game is played. If you win, you gain points, if you lose, you lose points."

  1. https://support.riotgames.com/hc/en-us/articles/201752954-Matchmaking-Guide "Everyone’s MMR starts at the same point when playing a queue for the first time.** It goes up when you win, and goes down when you lose. " **

System ELO in traditional meaning can be applied to any game/team controled by only one player and it still does not matter if it will be football gme , American football game, basketball game, Major League Baseball game, table tennis, Scrabble becouse if whole team can be controled by one player - it still fit to system ELO description - and that is why the name of this system for those games - do not have be chang

It also is used for games like Leauge. Still fits the Description. Many games use it for their Matchmaker. The system is so flexible it can be applied in a lot of ways. Take a look at it being applied outside of games. https://www.youtube.com/watch?v=bLsM1z8lX_A
Can Elo work for team games like league with the right modifications? Yes. Again PLEASE! check this guy out he shows and tests it. https://www.youtube.com/watch?v=kB2UADNoRUA <- If you don't think it works for team games on an individual level please check this out. Shows the math. Shows the Graphs, Builds and tests systems.

So keep in mind Elo systems are not going to always resemble THE elo system but Learning about the OG elo system and why it works gives us the ability to judge if some one is using a Derivative system.

By looking on your question and by trying to relate them to things I wrote above - it is possible to write that this question make no sense because it is you - who do not understand logic and sense of applicability ELO system to specific environment.

No, See I know the principle of Elo system. I looked at his algorithm, I have looked at others, I checked a bunch of articles on it. I found some one take and build a Elo team system, I know multiple developers for games like league use Elo or Elo derivatives that adhere to the same core principles then adapt it to their game.

That Elo can be adapted to work its intended purpose for games like Leauge is a fact. Tested and proven. Sources for me saying that is provided in this post. That its used for games like Leauge is a fact. Source provided in 2 different posts from riot. 2009 and 2013 That there are many games working of derivative systems is a fact. (True skill, Glicko)

Thing is people seem to think the systems Fair games = actually fair games. It does not, that's not how it works. It fixes individual mismatches over time. It does not start correct. ****

Uncertainty and adjustment are Core to Elo. It requires games to be played. A lot of games, before your reasonably close to your skill. Your luck with teammates will have a pretty huge impact on this. It can easily double the # of games required compared to some one with good luck on teammates. Luck is a factor, but with the right skill curve Luck is only a factor in how fast you get to your skill, not how high you can go. At lower and higher Tiers Luck needs to be lowered. This is why K factor is so important.

Is it fair? Yes/no. Depends on your opinion. If your bad your going to lose a lot more then you win because you have to get carried and carried hard. But that's a problem in every match you play, if you got better then you'd lose less often. If your average? Bad news, your going to be counting on teammates or enemy's to be mismatched for wins. Your personal impacts going to be only as good as everybody properly placed at your level. If your good? Great for you. going to pull more weight then the system expects so your opponents are easier for you to beat in every match.

Its fair in giving everybody the same potential to climb with skill. Its not fair because not all players are equals. Not every player has the time to put in high # of games. Not everybody improves at the same pace. And the game League of legends is inherently imbalanced.

Its competitive, it does divide ranked ladder by skill rather then just time spent. Fair is subjective to what we are judging it by.

Skill games are not fair unless the skill between players is close to equal. Mismatches are inherently unfair. What is Fair about Elo systems is how they treat all players equally. Its on your ability to win consistently. If you cant, that's on you. The system does not show favoritism. What is fair is that it does build more balanced matches off skill then other systems. Whats fair is that It will properly place players by skill if given enough time. In practice, your not going to have a fair match every game. The system accounts for and expects this. That's part of what makes it Elo or one of its derivatives.

By looking on your question and by trying to relate them to things I wrote above - it is possible to write that this question make no sense because it is you - who do not understand logic and sense of applicability ELO system to specific environment.

Posting that quote a second time because I want to show how its possible that we know ELO system works for team games like league. Did you watch This Link yet?

Contact me if you need any help translating it.

Dragons1 votes

{quoted}

...and I'm absoultely agree. There is only one big difference. All of those games - oposite to LOL, are based still on evaluation only one player (in meaning as a team) and not whole group of players. All of those games are making a matches against single players in 1vs1 formule. Even if there will be a basketball team, a player will be controling whole team. So he can be rated with just only traditional function of ELO system even withou changes.

But difference is only a rating value of specific ELO system and it is based on same formula.

This information is worthless. First of all it becouse it is dated on 2012 year. For the secound it does not explain nothing.

System ELO in traditional meaning can be applied to any game/team controled by only one player and it still does not matter if it will be football gme , American football game, basketball game, Major League Baseball game, table tennis, Scrabble becouse if whole team can be controled by one player - it still fit to system ELO description - and that is why the name of this system for those games - do not have be changed.

LOL oposite to those games is not a 1vs1 type game but RANDOM (keyword) 5vs5 game (if it is about draft, and Ranked duo/solo games)... and becouse system ELO does not describe of 5vs5 games - system should have different name and it can not be based on ELO system, at least ELO as we now.

System ELO can work with LOL, but only with CONSTANT/FIXED (keyword) team (with same players) then whole team could be evaluated/rated in ELO way as a one/unity.

By looking on your question and by trying to relate them to things I wrote above - it is possible to write that this question make no sense because it is you - who do not understand logic and sense of applicability ELO system to specific environment.

Your post is so poorly made it is not worth the space here. His actually made sense

Dynikus1 votes

Technically riot doesn't use the Elo rating system at all anymore. You're matched based on MMR and gain League Points to go up or down in ranking. It's similar, but not exactly the same.

Neosphoros1 votes

{quoted}

Technically riot doesn't use the Elo rating system at all anymore. You're matched based on MMR and gain League Points to go up or down in ranking. It's similar, but not exactly the same.

MMR is general name for all of systems... ELO is kind of MMR system.

Exin01 votes

well i always wonder how MM works in normal it seems it works better in ranked (personal opinion) but in normal its mess. I can say practicaly in every game we five silver unranked noobs who play together wonder why are those high gold plat and even diamond players put against us and id somebody care go chceck mmr in opgg (idk how precise or relevant it is) we are underdog hundrets of points and it go far as 700 in most extreme case. I just dont uderstand why system alow this and dont put simmilar players into game its not working properly or there isnt large enough pool of players or it get crazy if you include premade groups and if so dont tell me we are only 1 premade group in lobby and there ids noone else to choose from then higher rank players and while rank can be missleading still worst of the worst plat players stomp us just on virtue better "basic" gameplay.

Neosphoros1 votes

I checked on https://www.masterypoints.com/ experience players (allies and enemies) from the game I played:

https://preview.ibb.co/kcQhzK/Zrzut_ekranu_2018_10_04_12_49_21.png

It can be induced from the fact that all of us had a certain number of points (experience):

allies

adc 6/11 - ONLY 197 POINTS OF THIS CHARACTER !!!!!!!!!!!!!!!!!!!!!!!!! jg 3/16 - 2000 character points

mid 7/7 - 50,000 points of this character top 14/12 - 5000 points sup (ME) 12/10/8 - 35,000 points

enemies

adc 16/6 - 50,000 !!!!! points of this form (250 times more than my ad) jg 9/8 - 5500 points of this character (2 times more than my jungler) mid 11/9 - 133,000 !!!!! points of this character (2.5 times more than my mid, translating the 80,000 points it is like about 300 games more) top 11/12 - 15.000 points sup 8/7/12 - 326,000 !!!!!!!!!!!! points (almost 10 times more than the character I played, the difference of 280,000 points is like almost 1000 games of additional experience)

Summarizing:

Absolutely every player in my team had less experience than his counterpick from the opposing team, and putting on players with different points (experience) like 1: 250 is idiocy

if absolutely every my ally had less experience than his opponent - it can not be called a chance, but a deliberate action of the system aimed at creating a game in which some (specific) team will lose

adc 197: 50,000

jg 2000: 5000

mid 50,000: 133,000

top 5000: 15,000

sup 35,000: 326,000

WHOLE TEAM (approx.) 92,000: 529.000

SERIOUSLY ????????

ENEMY TEAM HAD 6 TIMES MORE EXPERIENCE THAN WHOLE MY TEAM TOGETHER

Unker1392 votes

{quoted}

I checked on https://www.masterypoints.com/ experience players (allies and enemies) from the game I played:

https://preview.ibb.co/kcQhzK/Zrzut_ekranu_2018_10_04_12_49_21.png

It can be induced from the fact that all of us had a certain number of points (experience):

allies

adc 6/11 - ONLY 197 POINTS OF THIS CHARACTER !!!!!!!!!!!!!!!!!!!!!!!!! jg 3/16 - 2000 character points

mid 7/7 - 50,000 points of this character top 14/12 - 5000 points sup (ME) 12/10/8 - 35,000 points

enemies

adc 16/6 - 50,000 !!!!! points of this form (250 times more than my ad) jg 9/8 - 5500 points of this character (2 times more than my jungler) mid 11/9 - 133,000 !!!!! points of this character (2.5 times more than my mid, translating the 80,000 points it is like about 300 games more) top 11/12 - 15.000 points sup 8/7/12 - 326,000 !!!!!!!!!!!! points (almost 10 times more than the character I played, the difference of 280,000 points is like almost 1000 games of additional experience)

Summarizing:

Absolutely every player in my team had less experience than his counterpick from the opposing team, and putting on players with different points (experience) like 1: 250 is idiocy

if absolutely every my ally had less experience than his opponent - it can not be called a chance, but a deliberate action of the system aimed at creating a game in which some (specific) team will lose

adc 197: 50,000

jg 2000: 5000

mid 50,000: 133,000

top 5000: 15,000

sup 35,000: 326,000

WHOLE TEAM (approx.) 92,000: 529.000

SERIOUSLY ????????

ENEMY TEAM HAD 6 TIMES MORE EXPERIENCE THAN WHOLE MY TEAM TOGETHER

How can a comparison of players experience on specific champions prove that the system is deliberately creating games for a specific team to lose?

Doesn't the matchmaker assign the teams before champion selection?

Neosphoros1 votes

{quoted}

How can a comparison of players experience on specific champions prove that the system is deliberately creating games for a specific team to lose?

Doesn't the matchmaker assign the teams before champion selection?

Not by specific champion - but specific position (Indirectly also chamions)

By checking theirs experience on regardint to our experience.

For example if you have played 5 games as a adc and every game with different champion (or on different lane) - you will have smalest chances to win with opponent who have played 20 games with different champions (or even with the same champion).

I Spread Cancer1 votes

Experience =/= Skill. You can be hardstuck 1000 games in bronze. Matchmaking is not based and shouldn't be based on experience.

Neosphoros1 votes

[{quoted}](name=l Main Cancer,realm=NA,application-id=3ErqAdtq,discussion-id=EEcPrLo8,comment-id=0003000000000000,timestamp=2018-12-28T04:50:34.758+0000)

Experience =/= Skill. You can be hardstuck 1000 games in bronze. Matchmaking is not based and shouldn't be based on experience.

I'm hardstucked in silver. Not becouse my skills, it is becouse broken system that selecting weak players to my team.

Experience is not exactly the same as skill, but if you will be more experienced than your enemy - you should know more, you should be better prepared and if you are not stupid you should win the game.

I Spread Cancer1 votes

{quoted}

I'm hardstucked in silver. Not becouse my skills, it is becouse broken system that selecting weak players to my team.

Nice meme.

Neosphoros1 votes

The best character of my adc was Lucian with about 1400 points, and it's still over 30 times less than an opponent with 50,000 points on Jhin. The weakest enemy adc character was vayne, who had more games played at the same time more points (2000).

It looks so that the best character of my adc was weaker than the weakest cahracter of enemy adc.

At the same time the enemy adc favor adc as main role (Ezrael, Ashe, Jhin is the main adc of my opponent), my ad is mid (Zed, Yasu, Akali)

So were they equal opponents?

Seriously? Do you think that the system did not know how to choose players?

So based on the main position of my ally (mid) I have a much better opponent from the main position - adc?

Leetri1 votes

Just a side note, it's Elo and not ELO. It's a name (named after the creator Arpad Elo), not an acronym.

Neosphoros1 votes

{quoted}

Just a side note, it's Elo and not ELO. It's a name (named after the creator Arpad Elo), not an acronym.

But by calling Elo system - ELO system it suggest that we are talking about "this" specyfic system in other way it should be called "Elo's system". I'm just thinking that using capital letters helping to describe specific issue.

dnsup1 votes

{quoted}

Just a side note, it's Elo and not ELO. It's a name (named after the creator Arpad Elo), not an acronym.

How do you know it wasn't being written in all capital letters for emphasis? I read the whole post as if OP were saying it with disdain, like they were mocking it. You know, "the Elo system doesn't work in LoL, it would be better if we had some other system, but no, we have the Elo system."

How do you know, HUH?

Side note: aren't we calling it MMR (in League) these days, or ...?

Neosphoros1 votes

Another lost game:

https://preview.ibb.co/g98amz/Zrzut_ekranu_2018_10_04_15_09_35.png

allies:

top 8/14 - 5000 points j 10/14 - 40,000 mid 25/17 - 8,000 adc 3/12 - 142.000 - the only good player sup (i) 3/6/19 - 55,000

opponents:

top 20/8 - 130,000 j 9/9 - 100,000 mid 23/10 - 48,000 adc 6/10 - 6000 sup 3/12/29 - 100,000

top 5000: 130,000

jg 40,000: 100,000

mid 8,000: 48,000

adc 142,000: 6,000

sup 55,000: 100,000

Team 250,000: 384,000

So it's probably not a coincidence and some regularity, that I have been allocated a lot of weak allies and the system deliberately makes my games lost and I can not get promoted.

Exin01 votes

{quoted}

Another lost game:

https://preview.ibb.co/g98amz/Zrzut_ekranu_2018_10_04_15_09_35.png

allies:

top 8/14 - 5000 points j 10/14 - 40,000 mid 25/17 - 8,000 adc 3/12 - 142.000 - the only good player sup (i) 3/6/19 - 55,000

opponents:

top 20/8 - 130,000 j 9/9 - 100,000 mid 23/10 - 48,000 adc 6/10 - 6000 sup 3/12/29 - 100,000

top 5000: 130,000

jg 40,000: 100,000

mid 8,000: 48,000

adc 142,000: 6,000

sup 55,000: 100,000

Team 250,000: 384,000

So it's probably not a coincidence and some regularity, that I have been allocated a lot of weak allies and the system deliberately makes my games lost and I can not get promoted.

MM is broken but hoe can system take consideration on mastery on champions nobody pick yet? yeah your top take 5k rumble into 130k riven but it was his choice maybe he have 300k mastery on atrox but just go with other champ. MM du crazy thing and i believe he stack games against you i some point but i dont thing mastery is that condition. More likely system just stack overall weak players with some that need loose against some who needs wins. Why it didnt hold you i place with same skill against same skill but act like pendulum between horrible win and lose streaks that i dont know.

Neosphoros1 votes

{quoted}

MM is broken but hoe can system take consideration on mastery on champions nobody pick yet? yeah your top take 5k rumble into 130k riven but it was his choice maybe he have 300k mastery on atrox but just go with other champ. MM du crazy thing and i believe he stack games against you i some point but i dont thing mastery is that condition. More likely system just stack overall weak players with some that need loose against some who needs wins. Why it didnt hold you i place with same skill against same skill but act like pendulum between horrible win and lose streaks that i dont know.

Actually ... no

Just look

Absolutelly all of my ally are weaker than enemy so it is a certain regularity... why? Do not ask me. But when every enemy champion is more experienced than my team it suggest that teams were created in that way - for specific purpose.

Exin01 votes

{quoted}

Actually ... no

Just look

Absolutelly all of my ally are weaker than enemy so it is a certain regularity... why? Do not ask me. But when every enemy champion is more experienced than my team it suggest that teams were created in that way - for specific purpose.

sorry for late reply i was on holidays :D trust me i know it i have same issue unranked to silver against gold to diamond if somebody bother to check mmr on op.gg (i dont know how reliable it is) we go uderdog to difference more than 800 mmr in some cases (usualy 400-500), thats ridiculous. if its MM doing it on purpose because we somewhat dare to win 3 games in row i can understand that just create team with riddiculous mrr difference and force defeat but you can do that on mastery point nobody can predict who pick who, if they go with 1000000 points main or somethig else with 0 points.

Neosphoros1 votes

{quoted}

sorry for late reply i was on holidays :D trust me i know it i have same issue unranked to silver against gold to diamond if somebody bother to check mmr on op.gg (i dont know how reliable it is) we go uderdog to difference more than 800 mmr in some cases (usualy 400-500), thats ridiculous. if its MM doing it on purpose because we somewhat dare to win 3 games in row i can understand that just create team with riddiculous mrr difference and force defeat but you can do that on mastery point nobody can predict who pick who, if they go with 1000000 points main or somethig else with 0 points.

In my private opinion LOL system working like that:

Straight with our experience system trying to match some specific values (ELO, MMR.... does not matter). For example

very good player = >10000 good player 6000 - 10000 intermidiate 4000 - 6000 weak player 2000 - 4000 new player 0-2000

So..

If one specific moment there is only "few" players in server and one of them will be "very good player", few "new players", few "weak" etc. ... so system to compensate a "very good player" will try to put against him players with sume of experience points like...

very good player = 12000 new player = 500 weak player = 2000 weak player = 2000 new player = 1000 ----->17500

vs

good player = 6000 good player = 6000 intermidiate player = 4000 new player = 500 new player = 1000 ---->17500

17500 = 17500

...but those teams are not the same and sometimes one "very good player" maight be not enough against 2 good players

Exin01 votes

{quoted}

In my private opinion LOL system working like that:

Straight with our experience system trying to match some specific values (ELO, MMR.... does not matter). For example

very good player = >10000 good player 6000 - 10000 intermidiate 4000 - 6000 weak player 2000 - 4000 new player 0-2000

So..

If one specific moment there is only "few" players in server and one of them will be "very good player", few "new players", few "weak" etc. ... so system to compensate a "very good player" will try to put against him players with sume of experience points like...

very good player = 12000 new player = 500 weak player = 2000 weak player = 2000 new player = 1000 ----->17500

vs

good player = 6000 good player = 6000 intermidiate player = 4000 new player = 500 new player = 1000 ---->17500

17500 = 17500

...but those teams are not the same and sometimes one "very good player" maight be not enough against 2 good players

Hi, i have two things to say, first i know ranked and normal mmr are separted and is causing problem no matter how low your mmr in normal is somebody who hit gold plat, etc. even if is worst player on that division easily destroy bronze/unranked noobs just on basic gameplay level and is casusing frustration and toxicity thats why (if they use it) some summ system is working bad especialy in enviroment where solo hard carrying is so prevalent AND it didnt give you opportunity to improve. If mm give you that very good player he completly sieze the game and dont let you make something meaningfull while you are trying farm for first item he already murder whole enemy team and you devolve to walking ward and occasional meatshield. If enemy get that very good player mostly u dont even understand what, when or how something happend and you play gray screen simulator, difficuilty spike is just too much and you must deal with some advanced gameplays while struggling even on basics. HOTS system works better maybe because game mechanics or limited snowballing and catchup system it was payed by long waiting times but at last they try make teams even as possible by numbers of premade, their level etc. not just slap first 5 people on list together no matter what

Neosphoros1 votes

{quoted}

Hi, i have two things to say, first i know ranked and normal mmr are separted and is causing problem no matter how low your mmr in normal is somebody who hit gold plat, etc. even if is worst player on that division easily destroy bronze/unranked noobs just on basic gameplay level and is casusing frustration and toxicity thats why (if they use it) some summ system is working bad especialy in enviroment where solo hard carrying is so prevalent AND it didnt give you opportunity to improve. If mm give you that very good player he completly sieze the game and dont let you make something meaningfull while you are trying farm for first item he already murder whole enemy team and you devolve to walking ward and occasional meatshield. If enemy get that very good player mostly u dont even understand what, when or how something happend and you play gray screen simulator, difficuilty spike is just too much and you must deal with some advanced gameplays while struggling even on basics. HOTS system works better maybe because game mechanics or limited snowballing and catchup system it was payed by long waiting times but at last they try make teams even as possible by numbers of premade, their level etc. not just slap first 5 people on list together no matter what

There is lack informations about MMR mechanics moreover there is no information that there is different system for draft and different for ranked games.

Exin01 votes

{quoted}

There is lack informations about MMR mechanics moreover there is no information that there is different system for draft and different for ranked games.

Yeah you are right and i never claimed that i know how theyr system works but you can guess. Still at the end of the day it just calculate numbers to assess how good are you but question is are there put in place another conditions when are team created like put good player with not so good players to force win/loose scenario, etc. or they just randomly pull someone from lobby or first come first serve basis?

KirbyCake1 votes
  1. Riot's rankings do not use elo in any way, it is not even a variation of elo.
  2. Riot's matchmaking system does NOT use elo either. It is also too far off of elo to even be considered a variation of elo.

The fact that you are complaining about elo really shows how ignorant you are.

An elo system would work well with league, it is just that riot refuses to implement such a system.

Neosphoros1 votes

{quoted}

  1. Riot's rankings do not use elo in any way, it is not even a variation of elo.
  2. Riot's matchmaking system does NOT use elo either. It is also too far off of elo to even be considered a variation of elo.

The fact that you are complaining about elo really shows how ignorant you are.

An elo system would work well with league, it is just that riot refuses to implement such a system.

With examples of ranked games I've played - I have proved that it seems RIOT does not use any of fair systems.

Their system selecting players in the way of making result proper only for RIOT assumptions (not for us).

It does not matter how good or how bad player you are. System can make a team that bad player will be look like a "god of LOL" and good player wil be look like a "worst player ever" then bad player will achieve "diamond" and good - silver.

KirbyCake1 votes

{quoted}

With examples of ranked games I've played - I have proved that it seems RIOT does not use any of fair systems.

Their system selecting players in the way of making result proper only for RIOT assumptions (not for us).

It does not matter how good or how bad player you are. System can make a team that bad player will be look like a "god of LOL" and good player wil be look like a "worst player ever" then bad player will achieve "diamond" and good - silver.

So why are you complaining about elo when it is riot's system that is highly flawed and designed to keep addicted players playing as much as possible.

Neosphoros1 votes

{quoted}

So why are you complaining about elo when it is riot's system that is highly flawed and designed to keep addicted players playing as much as possible.

Becouse I hope that my thread will change something in this matter

brucey420851 votes

This is incorrect on basically every level.

I Spread Cancer1 votes

They do not use exactly the same formula as original ELO. BTW if you afk in 1v1, one still lose point because AFK, it's like forfeiting.

Neosphoros1 votes

[{quoted}](name=l Main Cancer,realm=NA,application-id=3ErqAdtq,discussion-id=EEcPrLo8,comment-id=0008,timestamp=2018-12-28T04:49:01.980+0000)

They do not use exactly the same formula as original ELO. BTW if you afk in 1v1, one still lose point because AFK, it's like forfeiting.

So... if we can loos points becouse AFk but if we can not earn them in other way - just only that suggesting that system is broken.

I Spread Cancer1 votes

You can earn them the other way.

Neosphoros1 votes

In my opinion system is created in way to have possibility to show a weak player as a good one or good as a weak. If system will put us in team between noobs - we will look the same - as a noob. If we may loose or win depend only on system, nothing more. If system (because some reason) will decide that we have to loose - we will loose.

brucey420851 votes

Elo was invented for chess and even most chess federations have moved on to better systems. Elo sucks even in 1v1 comparisons; it's laughably inadequate for 5v5. Elo has always been the biggest problem with league I'm.

Robert Low1 votes

Listen The most important thing to do is NEVER EVER spend any money in this game This company dont give a shit about the gravy train that is LOL. They could care less what you think or what happens. The whole game is set up around MONEY!!!!!!!!!!!!!!!! They don’t have a balance team its called the generate money team. You see it every time a new champ is released…Like wtf guys can you all wise up??? They don’t balance champs they make them op so noobs will fork out money and buy them coz they think they will win with them…what happens then????Nerf into the ground. The definition of madness is doing the same thing over and over and expecting a different result…THIS IS LEAGUE OF LEGENDS. The sooner you guys recognise this the better.

So there u have..hurt them where it hurt most and DON’T SPEND MONEY IN THE GAME and you will see things change..until that happens stop moaning…your part of the problem!!

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