System logic of team balancing or maybe- purposeful operation of the system to manipulate the result

Neosphoros·1/14/2019, 1:46:45 PM·3 votes·1,316 views

Due to one of board moderators suggestion, I have decided to create once again thread about broken player balancing system that will contain every prove I have found about it.

Have you ever seen a game of equal skilled teams... for example football or basketball? How those games are characterized?

If one team standing equal enemy team - those games will be characterized of similar game score and similar player skill level.

So what can we say about LOL-system-maded games? By looking on games result - sometimes that ending with score with difference more than 20 points... we are able to say that those games are not balanced. Same thing is if it is about players when in same lane one player have 10 kills and his opponent have died 10 times.

Moderators and RIOT representatives are explaining with snowball effect:

"Those games don't have a snowball effect where a lead results in increasingly more goals. This only means that slight advantages, which in a game absent of snowballing would more likely result in a win, shows a greater gap when winning; it does not necessarily point to imbalance."

But in equal teams there should be no "snowball effect" at all if on any action oposite team could react with counter-action (by knowing - how).

  • Snowball effect is most visible from high score... before that enemy score is just a "snowflake" that equal skilled oposite player could cover with his own "Snowflake" by reacting (alone or with jungler) on any action which will lead to draw (in single lane).

By observing the games, it is possible to get a conclusion that in every game there is an element of manipulation that may effect on the game result.

It looks like a situation where betwean a good player are selected weak allies. It may suggest that reason for that is to balance the odds, which does not mean that the system is selecting players based on a similar MMR (whatever that could be - I thought MMR is some kind of player skill valuation system but now game after game I have more doubts).

Another issue is that the level of our allies gameplay - it looks like it depends on our skills. It's look like our allies could be some kind of bots that dynamically adjust their skill level to ours.

The last time it is possible also to notice that MOStLY in our team we will be able to see 2 players/allies who will act opposite to the team target. For example, if the result of the game is KNOWN from the very beginning - negative (becouse we may know that we are losing too much already), then these two allies will always vote negatively ignoring the / ff or / remake command (or sometimes to push us forward). It's look a like that some RIOT employees or bots, are making their tasks to fulfill certain assumptions, eg the time of the game specified for them - becouse too short game could means that - if team choosing /ff command just after 15min - player selecting system - does not working good - becouse HOW GOOD IT COULD BE IN CASE OF EQUAL TEAMS? (equal teams surrending just after 15 min? - it does it mean "good balance" I guess... right?)

The same pseudo-allies very skillfully / discreetly also trolling their team. Sometimes they run away from TFs, sometimes they stand still in bush. All this involves getting too much advantage in the team. It looks as if their task was sometimes to balance the result of the game or sometimes lead to failure if the allied team wins too much.

https://i.ibb.co/GxMBMSG/afk.jpg

Becouse of that it is impossible to say that matches are created on fair-play basis but only to manipulate the final result - appropriate for the RIOT assumptions.

Tool of result manipulation seams to be also a possibility to disconnecting us from game. RIOT saying that it is becouse - we/our connection fault but if so... why RIOT not even trying ro eliminate this problem by some kind of internet connection testing system that will tell us if we can play specfic games or not - due to our internet quality connection?

One simply test could absolutely remove AFK/high ping problem from LOL... but if RIOT will provide that system - it will eliminate possibility to manipulate a score and decrease a number of possible ways to controll the game which could be a much more visible for us.

Just look at this match:

https://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/2109293119/207300606?tab=overview

...and now... try to find a sign of balance betwean me and my team. This is examples of heroes im playing on sup position and their stats:

https://i.ibb.co/x3vcVNQ/Zrzut-ekranu-2019-01-12-14-30-40.png, https://i.ibb.co/yfKqLss/Zrzut-ekranu-2019-01-12-14-30-50.png, https://i.ibb.co/bXFjXYd/Zrzut-ekranu-2019-01-12-14-30-57.png, https://i.ibb.co/Z6SLK6p/Zrzut-ekranu-2019-01-12-14-31-07.png, https://i.ibb.co/MGTnb8w/Zrzut-ekranu-2019-01-12-14-31-15.png, https://i.ibb.co/8M8dGhR/Zrzut-ekranu-2019-01-12-14-31-25.png, https://i.ibb.co/qymPDhQ/Zrzut-ekranu-2019-01-12-14-31-38.png, https://i.ibb.co/R2vq6Hz/Zrzut-ekranu-2019-01-12-14-31-49.png, https://i.ibb.co/ZNvQ3LJ/Zrzut-ekranu-2019-01-12-14-31-59.png, https://i.ibb.co/h1wGJ2R/Zrzut-ekranu-2019-01-12-14-32-14.png

You can see good stats a far above average with good score role evaluation with winratio = 51% and mostly player evaluation with A or S score

So now look at my team:

Jungle -if you will see - player even have played this champ for the first time... in ranked game !!!!... so it is even impossible to assess his playing skill with this champ but as a jungler he have "shitty" 38% of winratio... by the way - in game after few minutes he went AFK

https://i.ibb.co/209HZqk/Zrzut-ekranu-2019-01-12-14-33-04.png

MidLane - 43% winratio as a mid, position evaluation = B and champion evaluation = B

https://i.ibb.co/zXjMMy9/Zrzut-ekranu-2019-01-12-14-33-36.png, https://i.ibb.co/5rdqsFn/Zrzut-ekranu-2019-01-12-14-33-45.png

TopLane - 43% winratio as a top, position evaluation = -B and champion evaluation = -A

https://i.ibb.co/hCWhJSC/Zrzut-ekranu-2019-01-12-14-34-18.png, https://i.ibb.co/qMKpTr8/Zrzut-ekranu-2019-01-12-14-34-25.png

ADC - 49% winratio as a adc, position evaluation = +C and champion evaluation = +C

https://i.ibb.co/fvstjvM/Zrzut-ekranu-2019-01-12-14-34-51.png, https://i.ibb.co/jh72c9G/Zrzut-ekranu-2019-01-12-14-35-03.png

4 Comments

woodvsmurph1/14/2019, 7:28:47 PM1 votes

Do most damage on team, tank most damage on team

Do it while counterpicked, while your opponent has ignite and you have tp which is up about HALF as often

Do it while camped by the enemy jungler all laning phase

Do it while the enemy mid roams top constantly and is 4/0/0 when they start spam ganking you

Do it without friendly ganks

Do it consistently even when tilted from losing matches

And somehow lose 5 out of every 6 games at some points

Have teammates incapable of 4v2'ing a jg and top that you have gone even against 1v2 the entire game

Have teammates blame YOU for not doing enough

Ok bro

Teams definitely balanced

Teammates definitely not either boosted or griefing/inting and totally not toxic

Neosphoros1/14/2019, 10:30:54 PM1 votes

Another ranked game which result was setet up:

https://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/2110422169/207300606?tab=overview

my adc - he have choosed for adc - brand, champ that he have never played with before on adc position, his adc winratio = 35%, no brand in his adc stats list, adc valuation score = -B

https://i.ibb.co/m6Qkn9R/Zrzut-ekranu-2019-01-14-22-15-10.png

so lets try now to compare with enemy adc

enemy adc - he have played with trista (player main adc), his adc winratio = 55%, trista winratio = 70% with evaluation score = +A and adc evaluation score = +A

https://i.ibb.co/10fg2kK/Zrzut-ekranu-2019-01-14-22-17-37.png, https://i.ibb.co/WHLJD7f/Zrzut-ekranu-2019-01-14-22-18-51.png

So we have now interesting case...

Against my adc (adc winratio = 35%, no winratio for brand adc, +B) have been selected enemy adc (adc winratio = 55, trista winratio = 70%, trsta score = +A, adc score = A).

Is it called balance?

Now I will try to recall to you my previous game...

https://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/2109293119/207300606?tab=overview

Jungle -if you will see - player even have played this champ for the first time... in ranked game !!!!... so it is even impossible to assess his playing skill with this champ but as a jungler he have "shitty" 38% of winratio... by the way - in game after few minutes he went AFK

https://i.ibb.co/209HZqk/Zrzut-ekranu-2019-01-12-14-33-04.png

Enemy jungler - he have played with eve (player main jg), his jg winratio = 52%, eve winratio = 57%, with evaluation score for role and eve = B

https://i.ibb.co/7pGFwxs/Zrzut-ekranu-2019-01-14-22-43-24.png, https://i.ibb.co/ygwhbqL/Zrzut-ekranu-2019-01-14-22-43-37.png

Against my jg (jg winratio = 38%, no winratio for camile jg) have been selected enemy jg (jg winratio = 52%, eve winratio = 57%)

Is not that a weird a coincidance that once again against themselfs were slected players with absolutely different skill level?

Neosphoros1/15/2019, 11:56:14 AM1 votes

One more thing...

How it is possible to say about any kind of balance if system choosing players for specific role if they have no experience for this role at all...

https://i.ibb.co/ZKC2k0G/br.jpg