This kind of game logic falls under what I call "all you gotta do is" fallacy.
The concept of "all you gotta do is" that there is never a problem with a boss, character, item, or other issue in a game because it can be dealt with very simply because all you gotta do is stun, dodge, use X ability, play X character, gang up on, etc. them and you win!
Give an example of how dumb "all you gotta do" is...
The new character in "Der Awezum Anime Gurl Dule 31"manga isnt OP. The main characters can easily defeat her. All you gotta do is sneak up on her while shes sleeping, set up about 10 kg of explosives in direct contact with her legs without waking her up, then get clear and set them off... thats all you gotta do!
The thing about the fallacy is it is used often as a justification for something being excessive by simply offering up a solution that would counter ANYTHING, and sometimes even still doesn't counter the problem in the worst cases.
The fallacy is pretty common in pvp games with CC chains, or character combos that can put anything down. So long as their is SOME kind of inescapable combo or chain then nothing can be OP cause... say it with me... "all you gotta do is."