Can't we just have items that are fine if 'poached'?
If Lee Sin or a Rumble wants to trade an important item slot for a sightstone, shouldn't they be allowed to?
With the 0 cs strat, Riot really should've looked into the stats of Spellthief.
Why does it do magic damage on-hit?
Maybe get rid of 10g on hit and just boost the passive gold generation a bit?
Lower the value of the item, increase the risk of the strategy.
Also, I like Paroe's thought on quests.
Why is something as essential as vision locked behind a really-punishable wall?
If quests are going to be a thing, maybe make it a bit more like tear (takes a while to be worth getting) rather than tear-inducing.
League Fandom Wiki:
Tear of the Goddess is 45.75% gold efficient at no 0 mana charge.
Tear of the Goddess is 183.01% gold efficient when fully stacked.
Spellthief's Edge is 85.63% gold efficient.
Spellthief's Edge becomes gold efficient in 4 minutes and 48 seconds without using Tribute, or after 6 hits against a champion or structure while Tribute is off cooldown.