My ideas for a crit item rework + partial revert
REWORKED - Infinity Edge: Recipe changed to: B.F Sword + Pickaxe + Brawler's Glove + 1225g Total cost increased to 3700g from 3400g Critical strike chance increased to 10% from 0% REMOVED: No longer converts 10% of critical strike damage to true damage. NEW: UNIQUE PASSIVE: Increases your critical strike damage by +0.5% per critical strike chance, up to a maximum of +50% Note: Combination of the old and new Infinity Edge, except now it scales. Still doubles your critical strike chance, granting 20% critical strike chance and +10% critical strike damage on its own.
REWORKED - Stormrazor: Recipe: B.F Sword + Pickaxe + 625g Cost: 2800g (1300 + 875 + 625) +80 attack damage UNIQUE: If you haven't basic attacked for 4 − 1 (based on your ultimate's level) seconds, gain STORM'S EDGE. UNIQUE – STORM'S EDGE: Your next basic attack critically strikes for 101% (+1% every time you apply STORM'S EDGE, up to a maximum of 250% in total) damage. Damage cannot be over 250%, even if combined with an Infinity Edge. Note: Is now a very unique late-game scaling item, similar to the Tear items. Great on champions like Gangplank, Jhin and Graves, and is now also less appealing to most ADCs since it's mostly situational.
ADJUSTED - Rapid Firecannon: Critical strike chance reduced to 20% from 30% FIRECANNON's bonus on-hit damage has been changed from magical damage to physical damage NEW: UNIQUE Passive: Every time you critically stike you gain 20% bonus movement speed for 0.75 seconds. Note: Single-target, kiting option. Transfered Stormrazor's movement speed from critting passive to Rapid Firecannon to make it more of a kiting item.
ADJUSTED - Stattik Shiv: Critical strike chance reduced to 20% from 30% SHIV LIGHTNING's bonus on-hit damage has been changed from magical damage to physical damage SHIV LIGHTNING now bounces up to 6 units instead of 5. Note: Multi-target, wave clearing option.
Note: PD, Stattik and Firecannon all have had their critical strike chance reduced by 10%, Stattik and Firecannon have also had their on-hit damage changed from magical to physical so that they become easier to deal with. But they've gotten some compensation buffs in exchange.
Friendly feedback and constructive criticism is appreciated. Let me know what you guys think, and what your ideas are!
and
after pressing q.
could grant an ad scaling magic damage bleed on a critical strike similar to 