Please remove Shaco's AP scaling. All it does is limit his potential.

Unreformed Shaco··1 votes·341 views

EDIT: Downvote but don't disprove the point, clearly that child molesting clown was busy.

His AP scalings just make him look more powerful than he is. You will realize he is a garbage state but then remember "oh wait he has dual scalings!

His W is fucking worthless.

It doesn't prioritize champs. It doesn't prioritize things attacking Shaco. It doesn't prioritize things attacking itself. It doesn't apply on hit effects. It doesn't apply spell effects. It doesn't go untargetable before it is armed. It gets disabled by trap detection.

What does it do, I hear you ask? Well my friend, they get feared away from the box, allowing it time to hit them twice! It was ingeniously designed with a detonation range and attack range of the same value!

The only things that manage to die to the boxes, are the jungle mobs ONLY because they can't leave the camp, otherwise they would; even they are not that retarded to willingly stand nearby. Because that's what it takes, a retard. You have to be a Grade A Retard to take signifigant damage from one.

It used to be circumvented by stacking them all on top of eachother for 60 seconds, so that when they popped they took four bullets instead of one, but Riot again thought that 200 damage for 200 mana was a bit over-powered, so they nerfed that.

Then came the rework on his E, allowing him to do sweet fuck all damage to targets above 50%. With the lowest base damage of any skill in League of Legends, it relies on the 75% dual AP/AD scaling to do the damage coupled with 8% missing health. In theory this is great, assuming the target is low.

The problem here is rather evident to anybody with the logical reasoning of a three-year old.

BUT SHACO, YOU CAN BUILD LUDENS! AND HEXTECH GUNBLADE nerfed!

Right, because he has a total of 1 ability that can proc it. His passive doesn't proc it because passives don't count as spells. Q no longer procs it, because it does no damage. W doesn't proc it unlike other summons, (Most likely due to a dev being molested as children, and in the corner of the dungeon was a Jack in the Box.) E applies Luden's. R Applies Luden's only on the death explosion, which is 250 units. Again, have to be retarded or blind to be hit by it.

There isn't really a reason to build AP. His scalings are shit, every item he used was nerfed to oblivion or he was changed to no longer use these items.

His Q does auto attack damage (He is AP so thats about as much as a cannon minion), his passive does 130% of his auto attack damage (see earlier in statement) with 40% of his AP. His E does damage based on his AD (low because he is AP) and his AP (okay so now we are talking!). It also does execute damage. His R does 75% of auto attack damage (see above, nil) and then 18 seconds later it does sub par ultimate damage in a tiny AoE.

The problem here is that all his damage comes from either A. his auto attacks, or B. His E.

But we just established his auto attacks do nothing and his E only does damage to targets on low HP. And that is exactly the problem.

Yasuo sits at 60% ban rate for months and you take no action. Shaco gets to 20% and you nerf him 9 times in 7 patches.

**TL:DR AP Shaco has no significant damage outside of cleaning up a teamfight, so why are his scalings present? The problem is that all his damage comes from either A. Auto attacks, or B. Two Shiv execute." **

You clearly have a bias, so it's pretty evident one of you was~~ sex~~ually abused as a child by a clown-for-hire.

2 Comments

Yaśuo Main1 votes

80k pts Shaco + 300k pts Yasuo here

I like his W as it allows me to play BTD without actually playing BTD, which is something that I prefer not to do.

It allows me to express strategy.

It helps me practice baiting enemies.

It helps me practice to figure out the best positions for traps.

That's why I like it. The AP scaling lets me do damage with it.

Sincerely, viewer.

Unreformed Shaco1 votes

I don't follow.

I've played him for years and never really found them useful outside of baiting idiots. It isn't really a good play of mine, it is just poor judgement from them.

Early levels they are somewhat useful, zoning from CS and a little bit of protection from ganks, however when you have an instant invis/blink on a short cooldown, ganks aren't really an issue.

The problem you seem to be missing is while the build might be fun, it isn't very effective unless the enemy makes very big mistakes.

They certainly do a lot of damage if they walk back into it after the fear pushes them out, but most of the time they'll do 300-400 damage.

That isn't putting them low enough for your E to finish them off, which is all AP Shacos damage.

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