@Meddler/Scruffy/etc. - Neat skill ideas for you to work with. Which appeal to you?

darkdill··10 votes·1,920 views

EDIT: Downvoted for ideas. Go figure.

Got a few different ones for now; I'll add more if I think of them. You can get such good inspiration from other games.

Any names I use are simply placeholders. Don't take them too seriously.

#Ion Orb/Ion Bolt

First Cast - Ion Orb: Launch an Ion Orb in target direction, which deals physical damage to enemies it passes through. After using Ion Orb, you can activate Ion Bolt within the next few seconds.

Second Cast - Ion Bolt: Fire an Ion Bolt in target direction, dealing physical damage to the first enemy it hits. If Ion Bolt hits an Ion Orb, the Ion Orb explodes, dealing strong physical damage to enemies in a large area around it. Enemies already struck by Ion Orb take reduced damage from the explosion.

This one's inspired by the ASMD Shock Rifle from Unreal Tournament. I've been told Morello wants to put something like this into the game, but hasn't been able to yet. Probably tech issues.

#Seeker Bomb

Deploy a magical bomb that locks onto target enemy over a short duration. If the target does not get far enough away from the bomb before it finishes locking on, the bomb flies at the target (it's now undodgeable unless you become untargetable) and explodes on contact, dealing powerful damage in a blast radius. If the target gets out of range before the bomb finishes its lock-on, the bomb fizzles out and nothing happens.

The description on this one is hard, so to compare it to something, compare it to the live version of the Starcraft II Raven's Seeker Missile. This one wouldn't be reliable without setup, so you could afford to put a lot of power into this.

#Spell-Strike

Generate a spell-shield around yourself for ~1 second. Additionally, your next basic attack deals bonus damage, but consumes the spell-shield upon striking. If the spell-shield successfully blocks an enemy spell, the bonus damage is increased. Resets attack timer; applies on-hit effects.

This one isn't inspired by another game, but is something I came up with. This would be really cool on an antimage-type character, and the way it's designed gives some choice on timing.

#Infestation

(Toggle) Mark a target location. While active, you continuously spawn "Broodlings" that advance toward the location you marked, attacking any enemies they come across. These Broodlings do not cause unit collision, are extremely fragile, and expire after a short time, but do considerable damage. Upkeep cost increases each second Infestation remains active.

Think Swarm Hosts from Starcraft II, but on serious steroids. Basically you spawn those Broodlings rapidly and they'll march toward your enemy in a tide of Zerg Swarming! Only downside: upkeep cost goes up every second, like Swain's ultimate.


That's what I've got for now. Which one do you like most?

6 Comments

RiotRiot Scruffy3 votes

Some cool ideas here. That shock rifle one would have a bunch of the designers here drooling (hardcore UT peeps).

I also really like that last one, it's something that would fit well on a champ like Yorick or another summoner.

darkdill1 votes

Sweet. Would love to see Infestation in the game in some form.

MrBuffington2 votes

What if....Rumble's E is reworked to the shock rifle one? It already kind of fits (electricity theme, two shot spell)

Knight SoIaire 2 votes

+1 for dat

interesting mechanic for a champion who is all about interesting mechanics

7ha7guy7772 votes

Malzahar item 3613 item 3512 I am the crab mage

darkdill2 votes

Another post, but I thought you might wanna see this: What if the Infestation ult is on a Void Champion that is basically a "Brood Mother"? If anything, that'd make the most sense, having an ultimate that sends your little Void-babies at the enemy, and they are HUNGRY!

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