A single number to measure premade winrate is misleading
It lumps together coordinated premades with uncoordinated premades.
The premade handicap should be balance the winrate of solos who communicate vs coordinated premades.
Premades should expect to lose if they don't use voice chat. Just like solos should expect to lose if they refuse to ping or chat.
Premades who do use voice chat should expect to win more than 50%. Just like solos who ping and/or chat.
This is just how math works. Every game, 50% of people win. If you have some people winning less than 50%, some also win more than 50%. This might mean the average premade winrate is higher or lower than 50%.. and that's OK.
Let's make up some numbers for an example.
Suppose solos who communicate have a 55% winrate. Riot modifies the premade handicap so that premades with voice chat also have a 55% winrate. This leaves premades without voice chat at a 40% winrate.
Scenario 1: 50% of premades use voice chat.
The average winrate for premades overall is 47.5%. That's OK, because premades that don't use voice chat shouldn't expect to win in a competitive queue.
Scenario 2: 90% of premades use voice chat.
In this case, the average winrate for premades overall is 53.5%. That's also OK, because solos who communicate win just as much; those that don't should stop bitching and start pinging.
If only 10% of premades actually use voice chat, but 50% of solos use pings/chat, solos are going to have a higher average winrate than premades*. And vice versa. Which -- again -- is OK as long as the solos who ARE pinging have the same winrate as premades in voice chat.
*Actually, there's more to it, like the winrate of solos who refuse to communicate might be different from the winrate of premades without voice. The point is still valid, it just isn't the ONLY thing that you need to consider.
Premade winrate is like champion winrate: you need a lot of other numbers for context before it means anything.
A solo who communicates has a chance of getting matched with other players who refuse to communicate. The premade handicap is compensation for being able to avoid that chance. It's not an excuse for anybody, premade or solo, to refuse to communicate.
Advantage premades have that I didn't mention in this post:
- Teammates guaranteed to have a compatible playstyle
- Teammates who you've played with before
- Probably something else I'm not thinking of
By the same logic as this post, we should balance the premade handicap around those that DO take advantage of this capacity, which might cause premade winrates overall to drop (or rise). And that's OK as long as a solo doing all the right things has the same chance to win as a premade doing all the right things.
OK?