Suggested Poppy Changes

Nebuul··4 votes·404 views

The new rework I think has potential, but it is lacking in some important ways.

  1. Her Q is a strange ability. It is no longer an attack reset, and it is not targeted. Instead, it aims at your cursor despite a very short range. I suggest changing it to function more like Eve's Q -- have it automatically aim at Poppy's current target, or at the closest enemy if she doesn't have a current target. It can be very frustrating to try to E-Q someone, because if you travel further than anticipated, you will Q the wrong direction. It's just strange to use. Alternately, convert it back into an attack reset ability like her old Q with the effect aimed at her AA target. Reduce the ratios on it to compensate for the added single-target damage if you like, but I think it would be much more intuitive that way.
  2. Her ult is fun, but I think that people should be targetable if Poppy elects to do the immediate-release knock-up instead of the knock-back. Yes, if you are knocking people back, victims should be untargetable as it currently is. However, the current implementation is extremely disruptive in teamfights -- more often than not, knocking people straight up will just serve to interrupt auto-attacks of teammates, make things miss, and generally mess up your stuff. Poppy's team should be rewarded when Poppy knocks everyone up in the air. Instead, the enemies have the advantage when they land. Another fix would be to add a 1 second stun when people land where they are targetable but unable to act. That way, the ult with such a visible CC effect would actually give teammates a chance to act on it.
  3. Her passive shield toss is very unfriendly to Poppy. Could it be reworked so that it doesn't do things like toss the shield under a monster/enemy, but instead to an open area? Also, I may be mistaken, but there seems to be some kind of "wind-up" period when it comes off of cooldown where you still cannot use it. When that cooldown clicks off, we should be able to toss the shield. Maybe it's just my bad timing, though.

5 Comments

MunchCrunchLunch3 votes

she just needs to do MORE DAMAGE. MOAR. MOARRRRRRRRRRRRRRRRRRRRRRRRRRR. MOAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRR DAMAGE

no seriously her damage output is pathetic. idc if shes a tank/bruiser hybrid or juggernaut. pretty much any tank outdamages her with damage items.

Remlap12232 votes
  1. No, I like it being a skillshot ability, it just needs a little more range so I can cut off escape routes. Making it targeted would be a huge nerf in actuality.
  2. I have zero clue why her ultimate makes enemies untargetable. It's a high risk, high reward ultimate like Gragas', so why does it make them untargetable? It just seems a really lame way to limit team compositions. The only one who synergizes with her ultimate is Yasuo, and that's because he can cast his ultimate before the untargetability kicks in. Removing that would be a huge QOL buff.
  3. Totally agree. It should function like a Draven Axe, and probably get a reduced cooldown if she catches it before it lands, or it bounces back to her.
Malix Farwin1 votes

i think i am more in line with this^ i wouldnt want her Q to function like eve's however i do agree that it feels a little wierd which may mostly due to its short range.

VictoryDance961 votes

1 change... BRING BACK HER OLD ULT

Quepha1 votes
  1. Despite its short range, being a skillshot is pretty important for that ability when you need to place the zone correctly.
  2. Poppy's ult is incredibly versatile and way more powerful than people realize. It's meant primarily as a disengage tool and making enemies targetable during the knockup would make people use it offensively pretty much all the time. Even still, the length of the knockup when used without charge is still hugely useful at locking down kills, and if you coordinate it shouldn't cost your team very much damage at all.
  3. I think this complaint is pretty legitimate, it's really hard to get any use out of the shield outside of your first jungle clear. The way it lands seems to be just 60 degrees to your right or left and it's just the wrong distance for you to get it without giving up too much ground.

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