Math as to why tanks are preforming better in season 6 then season 5. The ratio of 3.5
IT is not the bonus armor that is the problem it is the base armor. The armor that is always in full effect after the LW changes.
Think of this as a chapter 1 of the game changing to help tanks. How a change in a fundamental item function has thrown a wrench into the game and what might be done to fix it. The game had been balanced around LW effecting 100% of armor for years so there will be clearly negative effects that were not properly calculated for.
This is incomplete in how everything functions together but it is a starting point.
Yes I am saying base armor is currently too high given the high effectiveness of tanks currently. LW items are not intended to be a counter all armor anymore but instead are intended to be highly focused on contending with champs like Malphite or Rammus who might be running around with 200 bonus armor.
LW items work fine for that situation. The issue is when an enemy only has say 50 bonus armor and 75 base armor. This is a within reason amount of both stats to be seen in game.
Compare Mortal reminder to LW of season 5 Mortal Reminder: 50(1-.45) + 75 = 102.5 effective armor season 5 LW: (50 + 75)*(1-.35) 81.25 effective armor
In this case the target needs 262.5 bonus armor to be even with the effectiveness of the old LW higher base armor only increases it but the ratio is 3.5. THis 3.5 ratio works for all numbers be it the 56 bonus and 16 base of thresh or the 365.75 bonus and 104.5 base of a level 18 rammus, it is still a 3.5 bonus to base ratio for deciding if a champs is tankier or less tanky compared to last season when facing an enemy with a LW item.
If you have more then 3.5 times bonus armor compared to base armor you are effectively less tanky then season 5 If you have less then a 3.5 ratio of bonus to compared to base armor you are more tanky then you would have been in season 5.
Just a reminder That is it hard to actually get to 337.5 total armor on a champ who has 75 base armor without buying only Frozen hearts and Omens.
THIS 3.5 BONUS TO BASE ARMOR RATIO FOR ARMOR TO BE LESS EFFECTIVE THEN LAST SEASON IS WHY TANKS AND TANKY CHAMPS ARE PREFORMING BETTER THIS SEASON THEN LAST SEASON NOT "AN ADC META".
WHAT CAN BE DONE about this without reverting the LW changes? Reduce the base armor in some way.
The healthiest change would be to reduce all armor per level gained by about 15%. This would reduce the ratio to about a 2.5 bonus to base ratio. Since base armor at level 1 is completely unaffected by the changes to LW items that can be considered balanced or near balanced. That is why I am suggesting the armor per level be nerfed by about 15%
After that make LW items lose 5% of their bonus armor pen. This would bring it back up to about a 2.75 bonus to base ratio.
Theses 2 changes would make building armor better promoted on it's own but keep it within reason.
I am not saying this is a perfect solution since it would be a buff to the likes of Zed and Talon due to less armor on all champs but I am trying to bring up a point that base armor is proving to be too effective on it's own compared to past seasons.
I am not saying LW changes need to be reverted but that balancing was not completed for the changes which has resulted in tanks being to effective in the game currently.
- 10 Flat
10 Flat + MR (Also Non-Unique .. so stackable...)
20 Flat
45% + up to 15% bonus damage (500 health difference)
- 10 Flat
Runes - 19 Flat
Masteries - 7%
Can be further used versus super tanks for another 30% armor shred.
ignores 25 percent of total armor with his e passive. In combat with a cleaver hes ignoring 55% total armor. Id probably add him to your list if you want to add susan.
for example, who has awful base HP on top of his low starting armor.