Ekko Changes on PBE

KONO RUBICK DA··1 votes·530 views

nerf or buff?

i know it's a buff if he has nearly 250 AP or more AP or more but what do you think about the passive changes and the ultimate?

Z-Drive Resonance (Passive) the slow and the movement speed buff are now two separate values Slow reduced to 30/40/50/60% from 40/50/60/70% Movement speed buff increased to 40/50/60/80% from 40/50/60/70%

Parallel Convergence (W) shield value changed to 80/100/120/140/160 (1.5 AP) from 150/195/240/285/330 (.8 AP) [NOTE: So that's base value DOWN and AP ratio UP. ] Chronobreak (R) heal reduced to 20% of damage taken over last 4 seconds from 20/25/30% Chronobreak (R) heal AP ratio increased to "(0.066 AP)% [so 6.66% per 100 AP] of the damage taken over the last 4 seconds" from "(0.033 AP)% [so 3.33% per 100 AP]of the damage taken over the last 4 seconds."

8 Comments

BeatzBoyFTW1 votes

This seems like a nerf for Tank Ekko, since majority of LCS games always build him as a Cinderhulk champion due to his high base stats on his abilities. With these nerfs, Ekko is forced to build AP items to be noticed in teamfights.

KONO RUBICK DA1 votes

Tank Ekko? i saw Huni playing him with morello and lichbane top

BeatzBoyFTW1 votes

Jungle Tank Ekko, not top. Yeah he is a flex pick for top lane as well, but when it comes to jungle, most of the time he's build with Cinderhulk instead of Runeglaive, and can still deal tons of damage & mega-heal ult from all the damage he took.

Sasogwa1 votes

1.5 AP ratio on shield seems balanced. Kappa

jDVL20eCYs1 votes

is a 200(400000^10000%) ap ratio shield on 0.5 sec more op then a 200(80%) on 5 sec ?

jDVL20eCYs1 votes

fantastic change i proposed dose 2 weeks ago

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/M2KO5lyG-how-to-fix-ekko-from-one-of-the-best-ekko-players

funny its acutely the exakt same as i proposed when it comes to his ult and shield. All this prove is that i as high elo have better knowledge about balance :)

KONO RUBICK DA1 votes

his Q needs a lower delay to return i think

LilxPaprika1 votes

i personnally feel its his q thats problematic, especially when enemy blocks it from going far. I would like something like: " if its blocked before travelling say 350 range then the slow portion is half as slow. "

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