release an item like edge of night and once again ranged champs abuse it
becoming the major reason everyone hates it.
release one item for melees only and watch the reaction for it be feeble .
ranged champs are the problem, not the item.
becoming the major reason everyone hates it.
release one item for melees only and watch the reaction for it be feeble .
ranged champs are the problem, not the item.
lethality is pretty balanced idk what the issue is.
lethality is pretty balanced idk what the issue is.
I think we all can agree that something needs changed with lethality. Everyone is abusing it and it is almost one shotting everyone. (Varus can half hp other carries with 1 arrow, thats pretty broken imo..)
I think we all can agree that something needs changed with lethality. Everyone is abusing it and it is almost one shotting everyone. (Varus can half hp other carries with 1 arrow, thats pretty broken imo..)
and? varus hasnt been good in how long?? if his arrow wasnt so strong wtf is the point of playing him? he has clear weaknesses people just want to pick squihsy comps against him.. thats not the champions fault
The stats and the shield are an issue on everyone. It offers too many stats and a buff for it to be reasonable.
Banshee's veil is inferior in every way to this item if you correctly use it.
The stats and the shield are an issue on everyone. It offers too many stats and a buff for it to be reasonable.
Banshee's veil is inferior in every way to this item if you correctly use it.
its actually incredibly unreliable for melee champs as just about everything pops that shitty ass shield.
ranged champs are already at a range when they are in a fight so u have to flash on them to pop the shield while melee champs come to u.
Wtf is that logic , you dont flash to pop shield you flash to kill , so once the effective distance is cleared , it blocks one ability
Edge of Night is a problem no matter who's using it, for more than one reason.
The overabundance of Lethality available now is in part caused by Edge of Night existing.
It's a THIRD AD+MR item. Do we really need three of them, that all have good stats and passives/actives in their own right, when Zhonya's is a fairly meh item outside of its active?
Most champs aren't balanced around the idea of "half the enemy team can start every fight with a spellshield up". Banshee's is a bit more niche and is a purely defensive item, as opposed to EoN's high-tier offense, reasonable MR, out-of-combat movement speed, AND the long-lasting active spellshield on top of that.