@Riot; How to tweak the Viktor PBE changes properly
Now, complaining about a certain change might not do much other than to show Riot our displeasure with the proposed tweaks. What we do need is to find a common ground of changes we can all agree on, constructive criticism. So, after having played the Machine Herald on the PBE I've come to the conclusion that there are a few tweaks necessary to make him more satisfying to play, these changes mostly being aimed at the PBE iteration of his ultimate and E.
Q: Siphon Power This is actually a really nice change, giving Viktor a lot more Sustained damage and durability to fall in line with the other Mages currently being reworked. Coupled with his second Augment he transforms into a real kite machine with these changes and it really helps him out a lot, albeit lowering his burst, something Riot seems to WANT anyways. Good job on these changes, sadly the others aren't even halfway decent
E: Death Ray The Delay is simply way too long, it takes away the smooth feeling of drawing a lazor to tear your opponents to pieces. The PBE version is clunky, struggles against anyone with half a brain cell but gives Vik more wave clear... Wave clear?... The reason Riot nerfed his E in the last patch, him drawing games out too easily? Seriously?...
Most of Vik's high moments come from maximizing his E and it's really darn satisfying to use, it's smooth, it's flashy, it feels powerful. This ability just has to be left alone! But since Vik should burst a bit less we should seek other areas to hit, like the prior mentioned Q or the following R
R: Chaos Storm The reasoning behind this change is a sound one, giving Vik less front up burst but a deadlier teamfight presence with an improved AoE damage cloud. Yet the 2 second damage paradigm feels clunky and makes Rylais so much worse on him. My suggestion is to lower the impact damage and up it's damage/0.5 second to lower his burst and Up his DPS. Not to mention having to maneuver the Storm in a team fight should feel responsive and smooth, which just isn't the case for a 2 second damage interval.
I really hope Viktor gets tweaked accordingly. He was one of the best smaller scale reworks and made him so much more enjoyable to play due to him being responsive, smooth and so darn cool. His damage paradigm should stay as it is, with short delays for his damage as opposed to 1.25-2 second delays that just make him clunky, ress rewarding, less satisfying and all in all less FUN, the latter being of utmost importance.

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in that list. While Orianna isn't even top tier, if these changes go through then Viktor will be as inferior as he was pre-Rework. Before this change and after the last one, I was concerned Viktor would be seen as inferior to Annie/Orianna again. If the changes go through, as is, then conventionally Viktor will be inferior once again. That is not good, at all, and kind of defeats the point of his rework entirely.