Vayne is the better single target DPS version of Kog'Maw, Twitch is the multi target DPS of Kog'Maw

NodirjonSattarov··3 votes·1,052 views

so why play Kog'Maw? Vayne has crit scaling, AD scaling, passive MS boost (3x upon ult active), AD steroid, AA reset, and safer early game (reverse tumble/CC)

"Kog'Maw has range and 1200 + DPS in team fights" okay? just play Twitch Q + R + Runaans

13 Comments

needHymn8 votes

[deleted]

Yaśuo Main1 votes

upvote

NodirjonSattarov2 votes

this is dumb. what are you saying?

Kai Guy2 votes

Koggles has magic damage in his kit, also has longer range. Not some one I really like on my team randomly but he has his place as a good counter pick to some comps.

NodirjonSattarov1 votes

Corki has magic damage and is doing brilliantly in midlane. He's actually been pretty meta from the end of S6 till now. I've already explained the range. Range means nothing unless you have displacement. Ezreal Q range is disgusting, linear yes, but disgusting. If he gets out of place he E's to safety. Same with Caitlyn's net.

What comps does he counter pick into? He hasn't been doing well in any region (LCS) besides LCK and we all know they play a different, more advanced style than the rest of us.

chipndip12 votes

You answered your own question with the last sentence: Kog'Maw's good. You just don't get him. He's beyond your reach.

NodirjonSattarov1 votes

KR meta better because they don't play cancer like NA does

chipndip12 votes

No, it's because they understand how to understand and play around a meta. Picking non-meta champs isn't just about slapping Mundo onto a team comp. It's about knowing your strengths and weaknesses in comparison to the meta itself. If you actually use that mindset when doing something, you can expand your view of viable champions. People in NA either follow the meta or play off-meta without respecting the meta itself, and the results show.

Carl Grimes TWD11 votes

lmao stfu pls, kog maw out dps vayne so hard and shes 10000 miles away while she does it

NodirjonSattarov1 votes

hyperbole comment disregarded

AssauIto1 votes

In a way, I guess you can say any marksman is a _____ version of Kogmaw.

NodirjonSattarov1 votes

he's intended to have his own niche but doesn't

The Last Ballad1 votes

Vayne is the better single target DPS version of Kog'Maw, Twitch is the multi target DPS of Kog'Maw

And Kog does both at the same time, with more up time for his range than twitch, and more range than Vayne. If you can build your team around protecting him, and you do your job well, he can shred the competition(aka - the enemy team).

I mean, why play Sona when she has worse heals than Soraka, worse damage than Zyra or Karma, less peel than Janna, and less cc than Nami? Its because she does all of those things at a passable level, and is great if you can't decide which would be most useful(say if the adc hasn't hovered a champ yet, and its your turn to pick).

Kog's obviously a different story, but if have a team without high damage but your team has a ton of cc and peel(Lulu PoppyGragas Lux for instance) Kog would be a good pick because your team could enable you to sit back and decimate the enemy team in a way that Vayne would have to endanger herself to do(and Kog is easier to play correctly) and going twitch would mean only being able to do that multi-target dps for 5 seconds every 90 seconds, while Kog can do it for 8 seconds every 17(with cdr it is enough for multiple times a fight,). Kog also has the advantage of a long range execute, which is able to be cast multiple times, and prioritizing on-hit/attack speed which gives him mixed damage, witch is harder to itemize against than twitch's pure ad+small amount of true damage(which is answered by any ar +health item).

And before you say "oh Corki has mixed damage_ too_", may I remind you that Corki is short-medium ranged, not considered a hyper carry, and does not do % max health damage without itemizing for it.

So that's why you would take Kog over Twitch/Vayne. He does so much more than either of them, providing that your team keeps him alive(i mean, why else would pro's use "protect the Kog" comps if he isn't useful?).

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