Teemo mushroom mines idea

Jobriq··1 votes·257 views

I think it would be cool and fit Teemo's stealthy thematic if his mushrooms started off small when placed, but grew over time, increasing their hitbox and damage. They would be weaker for just tossing under an enemies feet for free damage (or for waveclear) but they would be stronger as traps you drop in the jungle or somewhere for an enemy to step on a few minutes later.

People would probably hate this though lol

4 Comments

Baron Barian2 votes

I do hate it, which is why I kind of love this idea.

Jobriq1 votes

[{quoted}](name=Baron Barian,realm=NA,application-id=3ErqAdtq,discussion-id=oGB9X648,comment-id=0001,timestamp=2017-10-03T19:54:52.818+0000)

I do hate it, which is why I kind of love this idea.

That feel when you win a team fight and go to take baron.... and no one brought a sweeper

Baron Barian1 votes

{quoted}

That feel when you win a team fight and go to take baron.... and no one brought a sweeper

I'm a support main, who always has sweeper and extra wards, so that never happens.

Instead, no one on my team waits for me to show up with them. Then blame me for what happened next.

Karunamon1 votes

Neat idea - or perhaps shrooms that are closer to expiring do more damage. A new shroom does quarter damage, full damage at 5-10 seconds, double damage at 150 seconds.

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