Ekko walks like an assassin...
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Passive gives a huge burst of speed while slowing enemies so he can get away
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E is a dash and a possible blink
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R resets him to 4 seconds ago, and that can literally be anywhere on the map
...but hits like a disruptor...
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Q skillshot boomerangs with a delay on the way back, hitting everything it passes through
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W is an aoe cc threat
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R is an aoe burst damage threat
...with a skirmisher/diver passive?
- Passive gives bonus damage for successfully landing it on a target...after 3 hits?
Oh..., and there's the tank part...
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W gives a shield if he jumps in it
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W locks down everyone in it if he jumps in it
The problem with Ekko's kit is that you're mixing a shit ton of classes into a single champion, and then you're wondering why he gets away with building crap assassins shouldn't build. Now we gotta wait to see if the TriForce build catches on so we can QQ about Ekko again.
Like, even if he was gonna have a lot of stuff on him, some of these things don't really say "assassin" if you take a step back and look at it. He could use a different passive for starters.
etc