So cool stuff in the pre-season patch I guess...
Are we doing anything to give melee a distinct chance of being viable against range? In top? In jungle? Anywhere?
"10(+1 per level) damage on basic attacks and spells with a 9 second cooldown, you know, for dat early game poke! Don't want that? We buffed double edge sword to 5% damage so safe champions can abuse it more."
Guess not...
extra bonuses vs Ranged Basic Attacks.