If you do decide to nerf Urgot Riot, please nerf the LCS build
Now, I know that Riot actually said they wouldn't touch Urgot....yet, but those things are always subject to change and him being P/B in the LCS does raise some big red flags.
Being an Urgot enthusiast, I decided to check what the fuzz was all about and I was utterly disgusted by what I saw.
The current standard build for Urgot in the LCS is a PURE tank one basically.
You get a
and then stack up on all the tank items like

Which makes me kinda annoyed. Urgot is a Juggernaut, you know, the one class who's all about dealing damage and tanking some, basically playing like tanky damage dealers. But the way he's played in the LCS is anything but that.
He's basically an Ult bot, snagging one with his R, hitting righteous glory as he runs into 5 people to get his fear off.
That's just sad in my eyes, and it's not only because I do play a more damage-oriented Urgot with stuff like
and potentially something like 
I love playing Juggernauts for the damage they deal while still being moderately durable, not to just piggyback off the things that make him good in pro play; HUGE AoE fear and the ability to just execute a fool once they drop below 25% hp.
So, I think I speak for quite a few (which is quite a lot considering the amount of Urgot mains) people when I say that if you nerf Urgot you should tackle the things that break him in competitive and not just ruin the fun we're having with damage-heavy Juggernaut builds.
Just my two cents on the matter. https://78.media.tumblr.com/81db5426bdc5cc2a8610d3c945741302/tumblr_oweohw0ujT1uw27iyo1_1280.jpg
can do with pretty much a full tank build, if you consider
a tank item.
is an acceptable build for nasus to carry when he gets stacked.
etc. ults are flying around.
for them. to buy them a couple of seconds to survive teamfight aoe, burst and focus fire.
doesn't have have access to any of those tools unless you decide to stand next to him like you're shooting a photo? :(
or whatever you build), his 25% shield generation every 5 seconds is meh compared to Darius' 36% (47%) missing health heal every 3 seconds
/
.

).
or
or
is any indication of how Riot feels about the average player when the LCS is abusing something with an easy fix, you're going to get ignored.