3 Comments

dakota saturn1 votes

Happens when people get > 50% winrate - matchmaking will continually pit them against worse and worse matchups until they start to fall back to 50% again.

Sucks that everyone else has to suffer because of it, but that's the system.

Kirius Dark1 votes

It's the most fucked up system. Rather than moving you up against harder opponents it drags you down by giving you shittier allies

Shinji lkari1 votes

[{quoted}](name=dakota saturn,realm=NA,application-id=3ErqAdtq,discussion-id=o6biYeea,comment-id=0000,timestamp=2016-11-24T17:10:14.902+0000)

Happens when people get > 50% winrate - matchmaking will continually pit them against worse and worse matchups until they start to fall back to 50% again.

Sucks that everyone else has to suffer because of it, but that's the system.

Actually I started out with around 20% winrate and am still below 50% from fooling around during placements.

However, it doesn't make sense that I have to put in the extra work for most of my games to guide my team of silvers/bronze to victory. Not saying I lose all of the mismatched elo games, but sometimes it is just uncarriable like the game I just had. A plat 3 player with 2000 games against someone with 12 games as Yasuo and is silver V. Am I supposed to be in every single lane babysitting just to win? And you know what, it happens on my side too. I don't see why my team should have the two plats and the enemy is silver,low gold and we stomp them with non-meta picks and builds.

They should focus on matching up the elo of each player at least. 2 plats on one side? put 2 plats on the other. Games shouldn't be only one side completely stomping the other, even if its flex queue.

This was the same type of stuff that happened in Dynamic queue which made it more of a grind for improving players like myself to climb.

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