Can we remove the minion snowball? Minions getting stronger based on level difference is unhealthy

DongsAndShrooms·6/25/2018, 1:34:38 PM·17 votes·8,703 views

People say that it's there for players that are behind to farm easier, but with how pitifully paper-thin towers are all it really does is chip away at your turrets bit by bit and make dives that much easier because your turrets are almost always going to be pushed in.

Not to mention how lategame it makes life for the behind team utter cancer because you'll have enemy waves autoshoving to your towers while you're trying to group for teamfights to try and turn shit around.

It's unhealthy and never should have been added to the game in the first place.

18 Comments

ModKnightsKemplar6/25/2018, 1:35:30 PM5 votes

At the time it was added, I think there was a strong case for it. Even then many of us disagreed, but I saw the logic at least.

NOW, though, since we're already looking for ways to reduce snowball... this is a decent suggestion.

I Support Solar6/25/2018, 3:32:12 PM3 votes

100% agree. This is pure nonsense that winning team can always 5 group whenever they feel like it and lose nothing but losing team has to constantly go bot or top to clear minions before they kill the tower.

Automated Riven6/25/2018, 10:21:46 PM2 votes

I actually support this. Even at the risk of having waves frozen against me.

Kai Guy6/25/2018, 6:38:58 PM1 votes

So, if your losing lane, like you already behind to the point your just a grey screen risk. The fact that some one can just dive you when your pushed in for a kill means that your always at a higher risk when outside of turret aggro. If your dead meat with a tower backing you up, your dead with out one.

I think that the mechanic is good for behind players, it gives you the opportunity to focus on CS, prevents some of the more brutal wave freezes and lane bullying.

However, Looking beyond the mechanic itself to the current game state, Yes I agree it does contribute negatively to a behind team when we consider other factors. Personally I think its better to change other parts of the game over the minion growth, or to just make some modifications to it.

Lets look a few.

  1. Games don't hit max level. This mechanic balances out when left alone, how ever the game time realistically means we don't often see both teams hit 18. Solution, Lower the Max level, Or put a cap on the Max EXP gap. Lower Max level means that the mechanic goes back to natural creeps faster. Putting a limit on the mechanic, where waves don't get any stronger then X best case makes it a more consistent mechanic.

  2. towers are weak. I want towers to gain more damage rather then durability. I can live with them being at risk unprotected, I think they would feel much better in function if they where a stronger deterrent. Personally The change id like is if Warming up passive on towers gained some % from when it hits a minion.