Can we please fucking fix the range disparity
Like for fucking crying out loud, ranged champions need to only do 1/3-/1/5 the damage that melee champions do. Do you know what nonesense it is that aa ranged champions are doing 1200 damage per auto, who are meant to be dot champions, is? Especially in modes like aram where if you fucking trying to anything as a melee champion you just end up in a 1v5, while every ranged champion just guns you down a mile away. Nerf the damage all ranged champions are doing. I am not fucking okay with finally crossing the field only to be out fucking dueled by a ranged adc who I am supposed to counter and who is supposed to need a tank to hide behind. Like this is so fucking absurd. You enage as a melee, you miss your mark or mess up even a little and you are done. You can't run, the ranged aa will gun you down in seconds. You can't fight, they out duel you in almost all cases. Like champion the damage ranged champions are allowed.
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is the best melee champion that can deal with ranged champions, since he can block their attacks with either his windwall, his shield passive or the shield from
or/and
which are common items bought on Yasuo. I do play assassins myself too, but I don't find It difficult to kill a ranged champion. Ranged champions are one of the worst duelists in the game, they only can duel an assassin If they are fed or ahead of items. I never seen a Yasuo even struggle to kill an ADC let alone getting killed to them.