"Akali's shroud should give a longer window before she re-stealths"

chipndip1··2 votes·1,041 views

You guys remember the assassin rework where a bunch of super bursty kits became super clumsy because Riot fisted windows for counter-play into them, then everyone started complaining that marksmen were killing them before they could actually assassinate anything?

If Akali's shroud is literally designed to make her stronger into late game carries like marksmen, Yi, Yasuo, and the like, than things like mages, why would you nerf the main point of using her?

8 Comments

The Ecdysiast3 votes

Then remove the tower-dive potential that makes it so enemies don't get to the late game where she's weaker.

chipndip12 votes

So any other champ with a blink/dash/shield/damage reduction/untargetability can tower dive...but Akali can't?

Also...you can literally just walk backwards.

The Ecdysiast2 votes

{quoted}

So any other champ with a blink/dash/shield/damage reduction/untargetability can tower dive...but Akali can't?

Also...you can literally just walk backwards.

Well you're being too biased towards Akali with that. No other champ with a blink/dash/shield/etc. who can deal the damage to tower dive also has built-in heals and the ability to rush a spellvamp item. Nor do they have the ability to reset tower aggro three to four times like she can. MAYBE if a Pantheon was rushing full attack speed, he could tank as many shots as just wouldn't target Akali. But other than that, nope.

And I'm not asking that she have her ability to tower dive removed. She could still do it, because she has both a built in heal and the synergy needed to rush Gunblade OR Zhonya's, both easily allowing her to tower dive. What I'm asking is that they remove the unfair True Stealth aspect of her W, since stealth is a mechanic that is not supposed to counter true sight. That's why it's fucking true sight.

chipndip11 votes

{quoted}

Well you're being too biased towards Akali with that. No other champ with a blink/dash/shield/etc. who can deal the damage to tower dive also has built-in heals and the ability to rush a spellvamp item. Nor do they have the ability to reset tower aggro three to four times like she can. MAYBE if a Pantheon was rushing full attack speed, he could tank as many shots as just wouldn't target Akali. But other than that, nope.

You DO realize Akali's overall lane sustain is massively nerfed from her previous iteration, right? Idk what about this Q makes people think that Akali's early sustain is actually this crazy beast. The reason most people think it is is because she takes Doran's Shield + Second Wind almost exclusively so she doesn't get ran over in lane. How's that "oppressive"?

Also, who cares about how many times you drop turret aggro? The point is the kill. Hell, if you have to drop turret aggro 3 times for the kill, your turret dive is taking longer, and providing more room for counter-play, then a turret dive that takes only 1 or 2 turret shots to finish, so the point's still moot.

And I'm not asking that she have her ability to tower dive removed. She could still do it, because she has both a built in heal and the synergy needed to rush Gunblade OR Zhonya's, both easily allowing her to tower dive. What I'm asking is that they remove the unfair True Stealth aspect of her W, since stealth is a mechanic that is not supposed to counter true sight. That's why it's fucking true sight.

Without the obscure effect, she'd be pretty garbage for turret diving and too easily countered by champs like Twisted Fate...or Ignite. Like, you guys continually fail to remember that part of the point of the rework was to make shroud NOT GARBAGE. Imagine if you played someone like Nunu and people just had this gripe about your W, saying shit like "Nunu should trip and stun himself if he holds W for long enough so I can counter-play it". This unnecessary cry for a power down is what you guys are doing here.

The Ecdysiast1 votes

{quoted}

You DO realize Akali's overall lane sustain is massively nerfed from her previous iteration, right? Idk what about this Q makes people think that Akali's early sustain is actually this crazy beast. The reason most people think it is is because she takes Doran's Shield + Second Wind almost exclusively so she doesn't get ran over in lane. How's that "oppressive"?

Also, who cares about how many times you drop turret aggro? The point is the kill. Hell, if you have to drop turret aggro 3 times for the kill, your turret dive is taking longer, and providing more room for counter-play, then a turret dive that takes only 1 or 2 turret shots to finish, so the point's still moot.

Without the obscure effect, she'd be pretty garbage for turret diving and too easily countered by champs like Twisted Fate...or Ignite. Like, you guys continually fail to remember that part of the point of the rework was to make shroud NOT GARBAGE. Imagine if you played someone like Nunu and people just had this gripe about your W, saying shit like "Nunu should trip and stun himself if he holds W for long enough so I can counter-play it". This unnecessary cry for a power down is what you guys are doing here.

The number of times she can drop turret aggro is actually extremely important, as it completely resets the Warming Up passive every time, allowing her to remain under their tower and reposition in a circumstance where even other good divers would need to leave and reenter turret range.

And your point about her getting dumpstered by true sight is simply wrong. If it were true, every other stealth would also be immune to True sight to accomdate for them supposedly being garbage, as you claim. But the fact she can leave and re-stealth more quickly and for an extended period already elevated the ability far above what it was before.

chipndip11 votes

{quoted}

The number of times she can drop turret aggro is actually extremely important, as it completely resets the Warming Up passive every time, allowing her to remain under their tower and reposition in a circumstance where even other good divers would need to leave and reenter turret range.

So which turret dive is more "fair" between one where you're popped and the turret only has enough time to shoot one shot, or one where the dive takes so long that, by the time you died, the turret shot 3+ times? If it's the latter, you've had a very elongated chance to just retreat from a lethal situation, so Idk how you think that's unfair in comparison to a LB turret dive, for example.

And your point about her getting dumpstered by true sight is simply wrong. If it were true, every other stealth would also be immune to True sight to accomdate for them supposedly being garbage, as you claim. But the fact she can leave and re-stealth more quickly and for an extended period already elevated the ability far above what it was before.

Difference: If other stealth champions use their stealth, they can go anywhere they want and still be stealthed. Akali can't. Akali's stealth is meant for direct combat, not ambushes like other stealth champions. If her stealth is STILL butchered by true sight even for THAT, then we'd go back to having a tacked on blink on her W.

Salron1 votes

Correct me if i'm wrong but I don't think old Akali restealthed nearly as fast as the current one Bringing her restealth time to, or close to the old one's would be good enough imo

chipndip11 votes

I mean, her old shroud was SO BAD they tacked a slow and a blink to it. The point of this shroud is that it doesn't need to be overloaded with secondary effects to actually be useful. Shroud's meant to be a zone that's useful for more than playing "Run away from the Sunfire Cape".

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