@Meddler: How would you make/balance a Curse effect?

darkdill··1 votes·299 views

I've asked you in the past about such an effect, but I'll refresh your memory on the subject.

Essentially, Curse would be a debuff that, when on a victim, causes it to take damage if it attacks or uses abilities. However, Curse damage cannot be fatal, and there'd be a clear visual indicator that essentially says "You're shooting yourself in the foot!"

But I have to ask how you would balance out such a debuff. Would you have be hard to apply? Would you have short duration? Would the Curse damage have to be low?

What are your thoughts?

1 Comments

darkdill1 votes

For any who are interested, this one of my Champion Concepts has the Curse effect in her kit: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/YJA491Te-celes-the-dark-crusader

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