What's a Galio?

Malicious Metal··40 votes·3,976 views

What is a Galio? It has become a running gag, people seemingly confusing Galio with other similarly named things while completely forgetting he's actually one of the oldest and more unique champions in League of Legends. And yet him having become synonymous for a forgotten champion, rivaling both Yorick and Urgot in terms of meme status, has been a trend that has only been growing while the game progresses. He's been in the top 5 LEAST played champions for years now and it's not because his kit's plain bad, seeing that an AoE Taunt's a very strong tool indeed.

So what's the deal with Galio and why do I think he needs a rework?

The Sentinel's Sorrow Galio's lore is a tale of woe. He's a magical construct, having been created by the great architect of Demacia Durand to protect the fledgling state in its time of growth. A watchful guardian, guarding Demacia and its lands with a resolute determination and an unwavering loyalty for Demacia and his master Durand, the man who gave him life and a conscience.

And yet Galio failed to protect him, Durand having been assassinated on his way to another Demacian settlement. Noxian assassins having murdered his master right in front of his eyes and left Galio to his own devices. Grief and depression overtook him, having failed the very task he was created to do, his creator dying in his stone claws as life soon left the Demacian Architect. His failure weighing heavily on the Gargoyle he simply sat there, protecting his Master's body in death, seeing that he failed to do so while he was still alive.

Now, Poppy was he key for Galio's strive for redemption but this bit of lore may be a tad outdated. Anyways, Poppy came about Galio, still like a statue, moss growing on his stone skin as Poppy rested in the safety of his massive stone form. The Yardley's determination to bring a fabled artifact to Demacia did ignite a spark in Galio's stone heart, providing him with the strength to seek to redeem himself and once again protect Demacia from the very enemies that his master fell victim to.

>>Galio is a protector, yet unlike Braum he seeks redemption for his failure, he isn't jolly or an Idol like the heart of the Freljord. He's the Sentinel's Sorrow, the weight of his failure, the emotional torment having shaped him to seek to fulfill his master's wish

Mage, Tank, Support... wat? Galio has an inherent problem of trying to be good at a wide variety of roles but being the master of none. He has mage like poke and wave clear, yet ally utility with speed buffs and resistances and even heals. His passive and Bulwark does make him feel like a tank though. Galio has a confused identity by aspiring to be a tank, a support and a mage, all in one. This heavily impacts his build due to him needing A LOT of stats to function; Mana regen, Magic resistance, Mana, AP and health to back up his resistances.

This is a very touchy subject to talk about, seeing that people may be attached to either one of these identities. What we can ALL agree on is that there are two to three major spells that make galio who he is.

Runic Skin, his passive, is crucial to his theme, a magically infused statue that soaks up magic like a sponge and strengthens his own magical force. This passive does have the problem of being useless if Galio faces off against heavy AD team comps. Which is fine in the sense that not every champion shines against every team composition. Yet by perhaps giving his spells damage based on his MR rather than him converting MR to AP might free his passive spot up for something more universally applicable and more unique than stat conversion

Bulwark; Galio is a watchful protector, a silent guardian, a dark knight! He should provide team support as well as thriving when actually diving into the fray to protect his squishies and take tremendous punishment for them. He'll redeem himself even if he has to suffer for it, he is built to protect! I personally love the healing when being hit, seeing that it's a fun and interesting concept

Finally, Idol of Durand is Galio's most ultimate (kek) ability and should remain mostly untouched. He focuses everyone's attention on himself, shielding his allies by becoming the center of attention and takin the enemy's punishment like a champ. He may fall but he's going to protect his friends with all he's got, even if he puts his own life on the line. It's an awesome ability and makes for very high moments.

>>Apart from retaining some form of offensive scaling for building MR Galio needs to keep his Bulwark and Idol in some way, seeing that they're both unique, fun and define who Galio really is. All his other basic spells and passive could be reworked to fit him into the role of the Sentinel's Sorrow, building him up to be either a Support, Mage or Tank

-> I PERSONALLY feel Galio should be fitted for the tank role more so than Mage, seeing that it fits his themes a lot more. BUT he should not be a brick wall, no, he should actually feel like this sponge who soaks up magic damage only to unload the stored power and unleash arcane force upon his enemies. He should be somewhere in between a Bruiser mage like Swain and Vlad and resistance tank like Rammus.

What do you think about league's very own Gargoyle and what role would you want him to fill? Feel free to post your own opinion since I do love to discuss these kinds of things!

http://static.lolskill.net/img/skins/1215/galio_0.jpg

49 Comments

Nogrim16 votes

he is fine as is, just he is strongest against AP champs which for the most part are shit due to keystones, and items.

i would hate to see him buffed, only to see AP mages come back late season and him need to be nerfed because he dominates them.

Chaotic Reks4 votes

basically Malphite Rammus Taric

Lazypeon1005 votes

I disagree with him being fine. He can be used (and even used well) but there are some inherit design flaws in his kit. He isn't exactly fun to play, and he pretty much requires flash to use his R key which seems like a pretty big flaw.

I'm totally fine with him being a niche character, but right now he doesn't exactly fit that vwry well either which is depressing since he has a cool concept.

Sukishoo13 votes

What is a Galio?

A rare an elusive rock type pokemon!

DorkunedAuras4 votes

No, that's Golem

Galio is Element number 31

Drahcir3 votes

No, that's Gallium

Galio is a Renaissance era Philosopher

Melledoneus4 votes

You're thinking of Galileo. Pretty sure Galio is an infamous anti-AP mage/tank hybrid being discussed in this thread.

...but my gut feeling tells me it's actually a 16th century light ship used for fast travel.

Gamemaster Anth3 votes

No, you're thinking of a galleon. I'm pretty sure a Galio is something I can never get despite my personality.

ltmetal2 votes

I think you mean grillfriend. Galio is definitely a brand used to pack sandwiches for bag lunches.

roar20011 votes

No clue, I feel like an idiot.

ltmetal1 votes

Glad. Like a Glad bag.

A Miss Fortune10 votes

I feel like Galio would be mostly fine if his ult would be less clunky. Mainly like how any CC ruins the ult. Though one of the reasons he isn't that popular is obviously due to the meta, where many AP champions are pushed out of viability.

Matsoman3 votes

His ult feels like shit when you get hit with a CC right after ulting like Blitz E or Braum passive. IMO some CC immunity maybe at the first 0.5s of his ult would make it feel a lot better.

charcharmunro7 votes

I think maybe CC-immunity from all taunted targets? That way he can still be stopped by anybody who's out of range but wouldn't feel totally useless against Braum. Hell, it actually punishes him for not getting, say, a mage in the taunt.

Scoroct1 votes

this idea I really like

George LS7 votes

just another immobile mage none plays because jumping and dashing around like a monkey on a lee sin or yasuo is the definition of fun in lol for most of the players.

Fefnil3 votes

Galio suffers the same problem Gragas and Nidalee had: even though they are a bruiser and an assassin, they were played like poke mages because 50% of their power was in a long range spell. Galio has a Q that deals too much damage to be ignored, so you can just spam it and still do fine. Also, he has a problem of non-coesive kit, same as old Sion: as you already said, he has spells good for various situations, but it's not clear what his goal should be. Should he stand back and tear enemies with QE while buffing the frontline with W? Should he be the frontline with W and R and use QE to slow enemies and speed up your team? It's not a problem of number tuning or meta, he's simply a bad design. He needs a rework, there's no excuse for that. But what he sould be? I think that his ideal fantasy would be an anti-ap tank. That perfectly fits his theme. So that means that his only good spells are W and R. The passive is fine, but he should be incorporated in his spells, and needs a more visible one. The Q and E, I think they should be reworked entirely.

charcharmunro1 votes

He's kind of... An anti-poke, defensive tank. Or at least he should be. Somebody who stands at the frontline and punishes any attempts to engage on his team. Similar to Poppy or Braum. That said, I like how his most potent CC is on an insane cooldown, sort of promotes the fact that you have to be truly well-prepared as a guardian.

RookPusher2 votes

He's actually sleeper strong right now since AP is in the gutter. He doesn't do well against poke mages, he does well against assassins. So Anyone tower diving him has to eat his ult, his shield, and his ridiculous AP scaling.

DorkunedAuras1 votes

insert assassin here: Wait, I'm under his tower and I'm healing him? WTF? AND A GIANT TAUNT, WTF IS THIS CHAMP! dies

Matsoman2 votes

Runic Skin, his passive, is crucial to his theme, a magically infused statue that soaks up magic like a sponge and strengthens his own magical force.** This passive does have the problem of being useless if Galio faces off against heavy AD team comps. Which is fine in the sense that not every champion shines against every team composition.**

I don't agree with that. The reason being that a passive that is completely useless against a wide variety of champions is not a healthy passive. Especially considering that said champions are dominating the meta right now. His passive should be something that is equally good against different types of damage, like maybe like a mana recover passive or a damage passive or a different tank passive.

Just my opinion on the matter.

The Yetii Rider2 votes

{quoted}

I don't agree with that. The reason being that a passive that is completely useless against a wide variety of champions is not a healthy passive. Especially considering that said champions are dominating the meta right now. His passive should be something that is equally good against different types of damage, like maybe like a mana recover passive or a damage passive or a different tank passive.

Just my opinion on the matter.

"Wide variety of champions"

AD champs that go mid - Talon, Zed, Yasuo. Zed deals magic damage with his passive, Yas deals magic damage with his E.

Variks the Loyal2 votes

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wE6eOiim-champion-rework-concept-galio-the-eternal-sentinel

I made a thread, a long time ago, talking about the very thematics you mention. Is he a tank? A mage? I agree, he fits better as a tank.

Personally, I love the rivalry they've built between Sion and Galio, and considering their similar but different playstyles and thematics, I feel it should be emphasized more.

My old thread even has a reworked kit, with much of what you talked about. Keeping the MR-to-AP scaling, the AoE taunt, and such. It's perhaps my favorite concept I've ever made.

ViashinoWizard1 votes

Galio is fine in terms of power: despite not seeing a lot of play, when he is played he's quite successful as a tanky anti-AP mage. He doesn't really need a lot of stats, as you claim. Once you've built item 3174, you're mostly set for mana, so you just build MR and AP.

What you're right about is that, very much like Gragas pre-rework, Galio's character fantasy doesn't quite jive with his in-game identity. Everything about Galio's lore and character says "Tank" as his primary role, but he's much more successful building as a poke mage with some MR items. If he can't spam high-damage Q's, Galio is basically just a walking ult. Building him like a full tank just means the enemy team can ignore him whenever Idol of Durand is on cooldown.

charcharmunro1 votes

If they ever do rework him, I hope it's Shen-tier at most. He's not as in-need of a huge rework like Sion/Poppy were... He's just... Kinda boring to play to some people apart from the ult. Then again, so is Malphite. Difference is Malphite hard-counters attack speed and AD champions, Galio... Hard-counters quite a few mages, but not all of them (Velkoz springs to mind) and he's weirdly even useful against some assassins because of how strong his counter-engage is. He's a weird niche, actually. Unlike most tanks, he thrives AGAINST sustained damage, instead of falling to it like most tanks.

I feel like his playstyle should remain the same, too. He's a slightly more self-sacrificing version of what Riot sort of refers to as "Wardens", tanks who stay with their team for the most part and just punish engage and soak up poke and if he does want to engage and fuck people up, he has to either burn Flash, take advantage of the chaos of a teamfight or get help from other allied CC.

ModKnightsKemplar1 votes

You summed up the problem very well. He, like Poppy, will be a rework that many people hate, because they have to decide if he is a tank or a mage (or support, but I personally think the ship has sailed on that one). This will make 2 of 3 groups angry, as you said.

But, he needs the work. Q moves too slowly against highly mobile champs, and his E just doesn't give enough speed to be very useful. Like you stated, his identity and power are tied up in W, R, and dat passive.

I think nearly any rework would benefit him greatly, and it saddened me greatly when he wasn't part of the six that they said were going to get reworks as part of the big immobile mage update. I still hope that update has a surprise or two in store for him, but I AM glad they aren't rushing it. He should be worked on when someone has the right ideas to make him great.

Riot's biggest sin in the early days of this game were to release champs too quickly without looking at their impact on the game. That's changing for the better, and I think Galio, Yorick, and Urgot will have their time to shine sooner or later.

The Whamboozler1 votes

His weakness is short-range and poor mobility. Landing a perfect ult is hard cause he's so slow. Most of the mages he's supposed to fight outrange him very hard. His ult forces people to attack him, requiring he build armor and defenses... leaving his damage lackluster.

I agree his ult is what makes him. I'd like to see him as a support, personally. It fits his character and his defensive playstyle. This however makes his "anti mage" schtick kinda lackluster. He'll be a solid pick vs mage-"supports" like Brand, Annie, Zyra and the like but AGAIN... they outrange him, so he'll just eat poke all lane and accomplish very little. He'll be in the poor position of having to build MR to fit his theme, but needing armor vs the adc.

So maybe a top laner is better? Cause we needed another top that auto-wins vs melee champs, right? Not many AP tops, so that badly limits his usefulness. If he's going to stay an anti-mage he almost NEEDS to be mid... meaning he needs to have some of the qualities of a mage. Waveclear and poke. That's probably how he ended up in the goofy spot he's in now.

Perhaps his anti magic gimmick can be retooled into something that's less "free stats" and more of an activated thing. Perhaps being able to spell-shield others? Or having an ability to heal or buff himself or an ally after X spells have been cast near him, like Maokai's ult but useable to help his team? The MR = AP thing is... ok. but it's just free stats and free stats are kinda boring. What if he got stronger the more magic damage he took? So instead of laughing off mages, he'd play like Olaf... being scarier once he's at low health from you spamming spells on him. It would also brutally counter Corki... and that guy needs to be taken down a peg.

Stephenizgod1 votes

He does not need to be changed in IMO, i really like him as he is. If they were going to change him I'd do something about his ult, its either incredibly powerful or 100% useless.

1000angrybees1 votes

Honestly he's powerful, but he's pretty dull in average gameplay and has barely any highpoints outside of 'flash into enemy team and ult'

Melledoneus1 votes

Should Galio become a full-fledged tank, I would actually play him. If he got some sort of damage mitigation against jungle monsters, I would consider playing him jungle.

That being said, he needs to be more specialized. His passive is unique, but counter-intuitive. Build magic defense to get damage, but when building armor you lose out? A strange mix of an off-tank and a mage, Galio needs more than a quick set of changes: He needs a complete overhaul.

In my opinion, Riot should allow Galio players to still be able to go full damage on him and succeed, but also create a more central build path focusing on tank stats and peeling for allies like the loyal guardia he is. His passive could be a mechanic where whenever an ally is affected by one of his spells, he gains a resource called Excess Layer, and he can activate Excess Layer to increase his defense for a short period while slowing him down. I'd also like to see his other abilities give him more play-making potential and reliable peel down the road.

Just my two cents on the subject.

Champion Skin1 votes

That being said, he needs to be more specialized. His passive is unique, but counter-intuitive. Build magic defense to get damage, but when building armor you lose out? A strange mix of an off-tank and a mage, Galio needs more than a quick set of changes: He needs a complete overhaul.

Honestly Galio doesn't really get that much damage from building MR and what really makes his passive good is the MR he has from his base stats + W

Q deals 0.3 more damage per MR W depends on how many times you get hit E deals 0.25 more damage per MR R deals between 0.3 and 0.54 more damage per MR

So with a full combo of Q + E + R Galio deals about 1 extra damage per MR

kholeric1 votes

I enjoy playing him mid lane against certain matchups. Fizz notably, but I've managed to hold my own and do well against champs like ahri as well. Feels like his base damage on his abilities is pretty good and once you pick up a few core items (RoA, maybe spirit visage or an abyssal scepter) you can start going more health/armor while still remaining relevant with damage output. With the way his ultimate works, even though you're taking 50% less damage, unless you build some health you probably won't last long either way. That's just how galio is, and I'm ok with it. He's still a lot of fun to play and really throws people off in the mid lane since they're not used to seeing him.

TBakes1 votes

Does anyone else feel like he should have a ranged auto-attack? For some reason it has always turned me off that he is melee. I like most of the rest of his kit though. I think the speed boost zone could be a bit wider, but the damage be the same. Maybe it should be cone-shaped? Wider closer to him and coming to a point farther away? Galio

rtbf2256182411 votes

I think he simply needs a VGU but most of his kit such as his ultimate should be reworked. Even his Legendary skin is lame and the lines are nothing special. "I am the gate guard, screw off!"

PixTron1 votes

cough MSMU cough

Sukishoo3 votes

No, they said Galio needs a full Gameplay Update. So if he had any changes in the MYMU they'd be minimal (aka current numbers)

MyTeamIsAwsome1 votes

As a mastery 5 galio player. I like to play him support full tank (anti adc). I tried him top a long time ago and i would like him to be more of a support(since the variety of the pool is so small right now)

kile1471 votes

I feel like his passive anti-magic identity is cool, but damage scaling straight with MR is kind of a boring way to do it. Having his passive be something that he can play around would make him a bit more interesting, even if it was just MR ratios on something other than his damage.

Iqqi1 votes

I honestly didn't read this, because it was too long for me.

But I wanted to add my 2cents. Galio is almost just like MF. What I mean is they are champions sure.... but really they are just ult bots. That is their only purpose in the game. MF can lane and still deal DPS, but at the end of the day you only bring MF for her ultimate. If she finds 3 seconds to get her stupid OP ultimate off, and then dies 1 second later, she did her job.

Galio is kind of the same way. He is brought for the sole purpose of finding a teamfight in which the entire enemy team is grouped together, then somehow getting into the middle of them to use his ult.

A lot of if's with Galio for executing the one reason you brought him. See MF just has this very retarded ult which deals full damage for getting hit by any of the projectiles. Its damage is applied all whether you are hit point blank or at the very edge of one shot. Its an insane amount of damage applied in full through a huge cone.

Meanwhile on Summoners rift there are no snowballs like there are in ARAM. Somehow Galio and his team have to bait in the enemy team for a favorable fight on their terms, and he still has to position himself to get his ult off.

Basically Galio has no reliable way to get his ultimate off on any targets which would matter at all, compared to MF who easily can.

Jasiwel1 votes

Yesterday I played against a Galio top as Urgot. While I ended up winning, it was probably the most fun I've had top lane in a while. It was a match of dodging each other's Qs, using our Ws to negate damage, and landing our Es to harass or force the other back. I'd absorb damage with my W, he'd heal back with his. I used my E+Q and he used his W+E. Neither of us were in clear shot of killing each other at any point alone, but man were there some clutch ganking moments that were completely determined by the splitsecond timing of some flashes.

Their Galio also made some pretty sick plays with their Vel'Koz where they'd both ult 3+ people at the same time. Too bad we were relatively far ahead and could win the DPS race.

LilxPaprika1 votes

id make his q aoe larger by 20% but that 20% of the outter range would only do 30% dmg and half as much slow.

Francisco Pires1 votes

The reason (IMO) why he's underplayed is because he's not fun or satisfying to play. You play him like a mage in lane, but you're meele, so it's kinda weird to lasthit. His skills are really slow and cost half his mana.

Even if he's strong, he's extremely unsatisfying to play, I played 2 games as him and I thought about going afk several times, just because I wasn't having any fun. Too slow, skills cost too much mana and don't even deal that much dmg. Pretty much you throw a Q that costs half your mana, just to fail it most of times or dealing a not very decent amount of dmg when you are able to hit it.

ltmetal1 votes

Some spitballs to define Galio cohesively across all four of his spells...

Solo Lane/Jungle Tank: Tweak Q into a DoT with shorter range and a larger AoE. Turn E into a dash so he can initiate with his ult without needing flash.

Mid Mage: Lower Q cooldown or mana cost. Lower E's utility to buff its damage. Reduce ult duration and increase base damage.

Utility Support: Reduce Q AoE and mana cost. Tweak W to heal the target instead of Galio. Add utility to E, like slowing enemies who run into the wind. Change Taunt to Fear.

Driptorch1 votes

I like Gallio, but I think there is a disconnect in him taunting people to attack him and wanting to build mostly MR. Now, if his ult instead made the enemy players all cast all abilities against him and explode based on the damage taken then it would make a lot more sense. Granted making enemies put their abilities on CD would be pretty OP.

I honestly think he would make a decent support if they reduced his mana costs.

Champion Skin1 votes

Well you could just have the taunt give the ones affected the effect of Corki passive (turning auto attack damage into magic damage) if all of it should be turned into magic damage or how much I don't really know

Galío1 votes

Personally, as a mastered Galio player, he is my go to champion against anyone who deals lots of magic damage, or anyone with a poison/fire (looking at you Brand) Galio is a good champion where he is. He deals loads of damage with his Q and less damage, but good poke damage with his E. His W is insane if you put it on a tank, and really helps when fighting in lane past minions. His ultimate is game changing. It doesn't matter if you have monkeys as teammates, if you can land an ult on 3+ people, you have won the teamfight. He's a very good champion that just isn't made for the current AD Meta, or Tank Meta.

The only change I would want on Galio would be to increase the size of his Q, but that would make him God-Tier and I like maining a low picked champion :)

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